Asset Distribution
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03-22-2007, 09:07 PM,
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Quote:Originally posted by IAMTHEEMPEROR It's just the way things have to be in the meantime, unfortunately. When one idiot almost gets away with it, it just isn't safe to keep it open. This is unique to the mod, it must stay unique until the mod is finished. We're still in Alpha. I don't even have access to some of the boards you've linked to... Quote:Originally posted by IAMTHEEMPEROR Internal Discussions. Quote:Originally posted by IAMTHEEMPEROR Internal Discussions. Quote:Originally posted by IAMTHEEMPEROR Support for hosted sites. Quote:Originally posted by IAMTHEEMPEROR Internal Discussions. Quote:Originally posted by IAMTHEEMPEROR Self Discussions. Quote:Originally posted by IAMTHEEMPEROR That's a search on a private board. Quote:Originally posted by IAMTHEEMPEROR The Dungeon. Well, none of those were the Source. Don't ask me how I know what they are, that's a secret (actually, it's public knowledge... if you look in the right places). There are no secrets anymore. :brew: The Source restriction was set up only recently. Give it time... |
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03-23-2007, 12:25 AM,
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To recap the important points regarding the new system.
- The core team decided to keep certain models accessible only to distinguished modders, while the public release contains lower-quality replacements to keep the mod working properly for others. The reason for that is twofold. One, to lessen the risk of our most valued models being ripped. Two, to offer an incentive for modders who haven't yet risen to ST Modder status to work towards attaining it. - The second part of that reason is almost the most important one. Simply put we've always had a shortage of modders, especially modders who apply themselves, and at least to me it feels like we've exhausted every other means of making it attractive to really JOIN the team. [indent][/indent]We have a strong core team these days, fortunately; several guys working on big jobs; a few but talented modellers and texture artists; a handful of modders who work on and off; and then countless of hangarounds who seem to spend a lot of time here but don't really do anything. It's the latter category I personally would like to see get involved with the team, those who don't really do anything, I'm not critisizing you guys who are already hard at work. [indent][/indent]Since making the prospect of becoming ST Modder attractive is an important part of the reason we instituted this system, there is an intent behind making the public assets look worse than the full models. (They're not intended to be misaligned, I'm working towards fixing that) - Becoming an ST Modder doesn't only involve having access to the full models. It also involves having access to The Dungeon, The Source, The Warehouse, and a new discussion board where we can discuss and plan the development leading up to the next release. You can no longer access those boards unless being promoted to ST Modder. That does not mean we want to shut anyone out. That means we want as many as possible to step up and become ST Modders. - The core team decides who has risen to ST Modder status and when. The ones who were preselected at the start of the system were chosen carefully. The key ingredient for us in deciding who will be promoted is the quality and volume of submitted work, whether it be claims or models or textures or something else. This means that if a person is working on a large job that hasn't been submitted yet they can't be promoted based on that, even if we think they're doing a great job and value the work they do highly. Dumac, Ebbedin and Kedal are perfect examples; if playable, sufficiently completed versions are submitted, reviewed and merged I would be wholeheartedly in favor of promoting the modders who made it happen. And I look forward to that! - Given these reasons, and given that only submitted content is counted so the following doesn't apply to Dumac/Ebbedin/Kedal and similar large jobs: [indent][/indent]The fact will always remain that attaining ST Modder status is within everyone's reach. We don't promote people by grouping them into "like" and "don't like" categories, we don't keep people out because we want to play powergames on them, we promote them based on the quality and quantity of their submitted work - period. Given that fact, the only obstacle towards rising to ST Modder would be if you didn't want to work with the Silgrad Tower team... and if that's the case it doesn't leave much room for going forward. I hope I was able to clarify some of the issues that were brought up in the above posts, and look forward to seeing each and every one of you on the 'other side'.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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03-23-2007, 12:39 AM,
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Alright, this convinces me, I'm going to pick up a claim.
My mage is an honor student at the Arcane University.
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03-23-2007, 01:25 AM,
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=)
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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03-23-2007, 02:07 AM,
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So that means some people already have acess to the newer models? Awwwww.....
Lol what?
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03-23-2007, 04:40 AM,
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How come I don't have access? I'm a BC leader :eek:
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03-23-2007, 09:39 AM,
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It seems even leading a mod does not count towards this unless you have submitted something, well it'll be a long time before i can become and ST Modder, so i screwed.
I did submit a claim no too long ago, and i'm to busy with Dumac to take any more now, well other than the TES 3 claim i took for Bob196045, This is problably the case for most team leaders, they are busy with their mod and might not have the time to do enough claims for Silgrad. This is the link to the source, though no access at all. http://www.silgrad.com/wbb2/thread.php?threadid=5579 I have noticed a problem when i was looking at the claims thread, most posts say you need files from the source, but the source cannot be accessed by nearly everyone, so what do we do?
[color="#9ACD32"]How do you Skyrim? Show Us in TES Alliance's [url="http://tesalliance.org/forums/index.php?/forum/112-official-skyrim-contest/"]Salute to Skyrim Contest[/url]![/color]
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03-23-2007, 05:01 PM,
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Do claims for the BC projects count ?
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03-23-2007, 06:58 PM,
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does stuff in the past count? also, is CA a promtable category?
Mongati HoonDing tiavo; li-mansao einei diang. Cassandra for the memospore era |
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03-23-2007, 08:26 PM,
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Claims that say you need the latest ESM on the source are outdated. Now we will mod with the public ESM, which has everything, but with low-quality models.
Insanity I'm pretty sure everything we need for dumac is in there, unless we need more than the dwemer tileset at the moment. I'm sure if there's a model that is ONLY available in the private ESM, and has NO counterpart in the public version, the admins will either a) let you have the private version, or b) just give you the assets Leader of the Morag Tong Hail Mephala
I do work sometimes - I swear!
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