Blackrose Meshes
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09-02-2010, 06:54 PM,
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Tbh, with the new term starting and me moderating your interiors blitzkrieg, I haven't had much time to do anything substantial. I've tried a few things out though. Screenies are on the way.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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09-02-2010, 07:02 PM,
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Don't worry about it, these things do take time.
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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09-02-2010, 07:04 PM,
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It's mainly that some textures look great but then you need a batch of them in order to make the whole thing work...and I'm not that great at unifying a whole texture set in this way. Someone like SG does this really well.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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09-02-2010, 07:16 PM,
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I'm sure you'll eventually get the hang of it.
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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09-02-2010, 09:23 PM,
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Here ya go...
I've been working with an Aztec-inspired theme based on the assumption that the Argonians would have taken over from any Imperial influence in this typically wet Argonian area. I retextured the main tower after Photoshopping the textures and then threw it into the Blackrose cell, assembled it and put a swamp cypress at the centre. You see the broken-brick sloped entrance at the start followed by a close-up of the foundation brick texture. Inside on the platforms, you can see an Aztec-inspired theme on the inner walls which is followed through on the Aztec flooring. The junctures where textures meet aren't perfect and some of the textures have sadly become a little lo-res as you can see from the shot looking out the broken window (shot 5). The exterior is mainly covered in a mossy brick but with segments of the Aztec design showing through. The idea here is to show how the mossy brick has broken away to reveal the design but it doesn't work as well as it might as you see from shots 7 and 8. A broken entrance at the bottom shows the foundation and inner wall texture at work again. This is only the unconventional tower ruin that ended up not being used in Oblivion itself but hopefully the effect can be passed across to the other models. Do you think this works? @ Deeza - Btw, out of all these models, I reckon that you'll end up not using all of them. I've used some of them before to build things like Fort Scorpion and Castle Giovesse. Have a play once I'm done and let me know which ones you ditch.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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09-03-2010, 12:44 AM,
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Those actually look really good. Something wrong with the tiling, but it looks very promising.
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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09-03-2010, 07:00 PM,
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I kept going with these but I reckon it might be best if you model Blackrose with vanilla models and then I can switch to these models later. I think you'll find that you'll ditch some things and need others, judging by what you have in the junglefort set. I've used these models before and the unused ones (in Oblivion) are really difficult to use (besides the fort above). However, I think you'll be in need of things like walkways and columns.
Btw, I have already added some of Meo's renovated fort models. The complete walkways and roof are the only really useful ones.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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09-03-2010, 11:01 PM,
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Deeza recently and very politely reminded me to get my act together and submit the Khajiit Lunar Temple and outbuildings I promised you all ages ago. He intends using these in Blackrose, hence the post here.
I've had to rework quite a bit - mostly because I know a little more about modelling now than when I first put these together. Anyway, this is the current state of the "forest" textured Lunar Temple and annex buildings. All the intact buildings need doors and to be split into "interior" and "exterior" models, and there are a couple more building shapes to do (well, one more shape and a couple of variations on the exisiting ones). You'll see there's one ruin: I need to do some more ruin pieces to be laid out to suggest building outlines. The temple itself practically needs rebuilding: there's not enough polies for decent vertex shading, which is why it currently looks a bit pale. I figure I can let you have the current mesh and update that a bit later. You'll see some sections of matching stone wall and steps. These are from the vanilla stonewalls set with a retex: I've done all 62 pieces, and these are also available. I just need to retex the wood parts. Not sure how well these tone with the Blackrose textures: they may need recolouring a bit. I should be ready to send the meshes and textures in a few days.
Morcroft Darkes
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09-03-2010, 11:12 PM,
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Those are really nice models and retex jobs!
I see what you mean about the vertex colors, though. Koniption
Yeah, don't let those little turds get you down. Dingleberries stick for a while, but eventually they fall off.
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09-04-2010, 10:25 AM,
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Just looking at the models, I reckon I could retexture them with these textures plus some others rather well. I'm not sure now if Deeza was intending to use these models here though...
62 pieces of stonewalls...? :eek:
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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