Bug report for internal version 1.4 and later
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10-03-2005, 12:38 PM,
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Makhno: No worries. I balked at the lacking dialogue too when I first played the mod.
Nah, you're not missing out on something in Legio Argonis, it was just a little humorous (?) side-thing I added that doesn't really lead to anything. Perhaps you'd be willing to mod Legio Argonis together with me for Oblivion? I've never really gotten to know the Argonian mindset so I would value your input as it's being rebuilt, and the details of the story I used can certainly be discussed if you want to co-mod and go in a somewhat different direction. Would that be something you'd be interested in?
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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10-03-2005, 12:49 PM,
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Well first of all you need to know that I have no modding experience. But if you meant giving you some help with ideas/dialogues/plots/etc. to do with Argonians, then sure, I'd be most interested.
I am not the most educated person when it comes to ES Lore; however, being an Argonian I most certainly always did pay special attention to anything Argonian related and would not mind doing all the necessary research to be as accurate as possible. I would find the possibility to mod Legio Argonis awesome, possibly remotely based on/inspired by various historical post colonization events where part of a given population might have collaborated whilst most of their people strongly resented slavery, mistreatment or misrepresentation. That sure could be fun!
What does this one want?
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10-03-2005, 03:46 PM,
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Makhno: I replied in a PM and am looking forward to working with you
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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10-10-2005, 01:43 AM,
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Quick fix to the thing would be easy have a modeller extrude it by like .5 or .4 some where around there just enough to give it sides
and im 99.9% sure that would fix that small proplem sry it it's been fixed already |
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10-10-2005, 02:31 AM,
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xchaosdragon666x: Sorry if I sound stupid, but what error are you referring to?
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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10-10-2005, 07:36 AM,
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Quote:Originally posted by Slartibartfast this one just extrude the mesh down to give it 4 sides instead of just 1 |
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10-17-2005, 04:54 PM,
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Problem with freeing slaves
Greetings, all; firstly I would want to say how very impressed I am with most of the work in Silgrad; many kudos (especially the large and intertwining underground areas, so reminiscent of Daggerfall's :} ).
That done, I seem to have found a problem with attemtping to free slaves; the order of dialogue appears backward, so that if you attempt to free a slave, you end up in an infinite dialogue loop. You can free yourself with the console, but... Also, I'm uncertain as to whether *this* is from ST, but if a 'black pearl' is a part of this mod, best have a look; it's the size of a bowling ball, and its icon is *ahem*'d. (If no black pearl is in ST, disregard, of course :} )
Drac; co-creator of Morrowind Crafting (along with Toccatta) and other mods.
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10-17-2005, 05:06 PM,
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Hello Drac,
thanks a lot for your kind words and welcome to Silgrad Tower. :wave: I think I will never attempt to fix or spellcheck dialogue ever again since my trial and error (and error and error and trial and major error) caused more problems than it solved (this would be a good chance to contradict me and nurse my underdeveloped ego/self-esteem ), but I will see what I can do. Any suggestion for a solution for the problem is highly appreciated. =) And no, the Black Pearl is not from Silgrad Tower ... *has a look at his sig* ... I could offer you Silgrad-made Black Pudding, but no Black Pearl ... I hope you enjoy your time here as well as our mod. Greetings Quentin
That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs, but what a ship is - what the Black Pearl really is - is freedom.
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10-17-2005, 07:06 PM,
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Slave-freeing bug, conmtinued
Actually, the solution is rather simple. The dialogue entries for freeing slaves need to have their order reversed; the question should be *last* in order, with responses earlier; when the game goes through responses, it picks the first one that fits its criteria; thus, if the question comes first, it *always* asks the question again and again, without ever reaching any other possibility. If you take a look at the basic dialogue for one of the original Morrowind freeable slaves, you'll see what I mean.
Fortunately, at least conceptually, it's an easy fix. :}
Drac; co-creator of Morrowind Crafting (along with Toccatta) and other mods.
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10-17-2005, 07:23 PM,
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Thanks for the info.
I thought so myself, but I was sure that I had the order problem solved already. :hmm: ... :eek: Greetings Quentin
That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs, but what a ship is - what the Black Pearl really is - is freedom.
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