CLAIM: Black Marsh Scripts
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03-07-2009, 11:57 AM,
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CLAIM: Black Marsh Scripts
BlackMarsh Scripts This thread will list all currently needed and in-progress scripts, all ideas are welcome and should be added in list format below.
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03-07-2009, 12:08 PM,
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The last two are definitely useable. I'd like us to perhaps use Hist trees or something by which you might obtain bound items....or if not Hist trees then some other location. Cyrodiil had runestones but I quite like the idea of having something related to Argonian Hist worship, like a remodelled Grummite totem pole for example.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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03-07-2009, 12:15 PM,
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Cool, at the moment the bound items are set up to work like so, you equip a normal helm and a bound one is summoned to take its place for a duration of time.
It will be easy to adjust the script or make a new one to summon the bound item(s), though getting them like that does sound good.
[color="#9ACD32"]How do you Skyrim? Show Us in TES Alliance's [url="http://tesalliance.org/forums/index.php?/forum/112-official-skyrim-contest/"]Salute to Skyrim Contest[/url]![/color]
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03-07-2009, 06:54 PM,
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I think DoZeNt's recent plans fit in with scripting: BlackMarsh Diseases do they not?
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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03-07-2009, 07:48 PM,
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Quote:Originally posted by Ibsen's Ghost Yes they do IG :yes:
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08-28-2009, 09:00 PM,
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This looks like a possible scripting contender: http://www.tesnexus.com/downloads/file.php?id=2909 .
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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08-28-2009, 09:31 PM,
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Quote:Originally posted by Ibsen's Ghost I've seen that mod before. It's got a good number of endorsements, too. I personally like the picture with the raindrop effect on the skin/clothing/hair. However, though I have not looked at its scripts, I think it's already compatible with Blackmarsh, so you might not need to add it to Blackmarsh. I suppose it basically detects when it rains or when the NPC gets in/out of water, to determine when the NPC gets the droplets on them. You can ask Insanity Sorrow what he thinks, if he looks at the scripts for that mod. Basically, it might well end up being already compatible, and so should leave it optional to users to determine if they want to use that mod. I think for mods like this, we could just start a "Recommended Mods to Use With Blackmarsh" list, and list already available mods that add neat things/effects that work with our mod. Koniption
Yeah, don't let those little turds get you down. Dingleberries stick for a while, but eventually they fall off.
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08-28-2009, 10:10 PM,
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I have seen that mod before and IIRC its compatible with pretty much all mods. But I will check out its innards and see how things are done just to be sure.
[color="#9ACD32"]How do you Skyrim? Show Us in TES Alliance's [url="http://tesalliance.org/forums/index.php?/forum/112-official-skyrim-contest/"]Salute to Skyrim Contest[/url]![/color]
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08-29-2009, 09:34 AM,
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I'm starting to think that there should really be a lengthy discussion whether or not to give BM its separate currency.
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08-29-2009, 10:19 AM,
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Quote:Originally posted by Xaeaix What do you think about that, IS? I suppose it stops cheating if a PC has loads of Septims.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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