03-07-2009, 11:57 AM
BlackMarsh Scripts
This thread will list all currently needed and in-progress scripts, all ideas are welcome and should be added in list format below.
- Quicksand - we have a basic quicksand model and I was hoping to have some sort of object (kind of like a killbox) beneath it that slows the player down and gradually allows them to fall so that if they don't reach the bank in time they will meet up with an actual killbox and die. Perhaps the PC could survive easier if he/she was exceptionally strong or had a swamp staff. Claimed by TheFilthySpaniard.
- Lightning for Stormhold - something like the crystal effects from SI would be useful here. I'd just like to have an intermittent lightning effect that hangs over Stormhold and can be seen from the mountains. Related posts - Black Marsh Scripts .
- Geysers & Hot springs - an idea put forward by dozent originally, the hot springs is a bubbling pool of hot water, most likely found in underground locations. Ideally, this would be a water type but I imagine that would be very difficult to sort out. I guess the bubbles could be separate models that go in combination with a water texture and be used throughout a dungeon. The geysers would be torrents of water that might either damage the player if they pass under at the wrong time or else serve as aids to access high points in the architecture by propelling the PC upwards. These ideas are probably a little too ambitious but worth a shot! Related posts - Black Marsh Scripts .
- Diseases - lots of ideas for diseases here: BM Disease Mechanics - A little parting gift ,
along with a further discussion here: BlackMarsh Diseases and a very old but quite detailed thread here: Narrowing Diseases for starters . Currently claimed by brucevayne.
- Disease Effects - This is where NPCs and (hopefully) PCs show physical signs of the diseases they have contracted. For more details, please check this post: CLAIM: Black Marsh Scripts .
- Stormhold Castle - elevator and security system: Stormhold Castle .
- Stormhold Undercity - slaughterfish restaurant script: Stormhold - Undercity .
- Summon Argonian Zombie Spell - this is outlined for use as a race power for the Naga.
- Paatru staff idea - See here: CLAIM: Black Marsh Scripts .
- Slavery animations - Koniption alerted me to this fine-looking mod which should prove extremely useful for slave-related quests: http://www.tesnexus.com/downloads/file.php?id=25223 . I could do with someone checking this out, selecting the animations required and merging it into the esm through our own esp. There are a lot of anims and I don't think we'll be needing them all. However, I know nothing about anims so I'd like some help here - IG.
- Naga and Sload scripts - We now have Naga and Sload within the archive and ready for use in-game. Koniption is working on the talking anims for the Sload which may prove to be imperfect at the moment. However, we also need scripts to make sure that the Naga tail and the Sload body remain fixed so that NPCs cannot ditch these features by opting for alternate clothing items and thereby lose essential parts of their body (as their body parts are classed as clothing in the CS).These are now complete and ready for the CS except the Sload talking anims.
- Serpentine Emmanuel 'ladies' - See here: BWRI0303 "Gideon: Serpentine Emmanuel" . This interior is now complete but it needs to have the 'exotic ladies' implemented.