"Crowded Cities" Silgrad
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01-09-2008, 02:22 PM,
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Quote:Originally posted by Sam324Every NPC has to have a house (Steadhelm, Silgrad city), the only exception are travelers. For Soluthis it's Razorwing's decision. The traveling merchants stay in an inn, further we could have common travelers who come to visit the city or their relatives. The latter stay in an inn or live in the house of their kin.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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01-09-2008, 09:54 PM,
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Ok I'll start working on it a bit. I may do my own diologue for 1 or 2 people. Depends on how I'm feeling about it.
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01-11-2008, 11:16 PM,
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I'm gonna make a small team of Rogues to start with and you can tell me how you think it is. I'll update this post later when I finish them.
Ok I made five rogue types. My intention when creating them is that they will all travel together, and their leader is Allamus Fyr. And here is the ESP. I added them all into a cell listed under StSn and all the NPC's begin with StSn as well. Let me know what you think. |
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01-15-2008, 10:27 PM,
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Good job on the rogues.:goodjob: They need some more items, like lockpicks, etc. (Rogue items) to sell to PC, though. Then we can begin work on the other classes.
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01-16-2008, 03:27 AM,
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Kk, I'll try to get it done tomorrow.
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01-20-2008, 11:48 PM,
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Ok, sorry it took so long but here it is. I gave everybody a few lockpicks but the dude in the black robe is the actual merchant for the group. I"m not sure how you wanted it done so I made a merchant chest for him that can just sit in an empty cell somewhere if you stay with it. In the chest is a level list for magical and non magical daggers and also lockpicks. If there's anything else you think I should add/change let me know.
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01-29-2008, 12:10 AM,
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It's good. I think it would just be more realistic to give them all their items in their own inventories. That way, pc could pickpocket stuff.
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02-02-2008, 03:16 AM,
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What else are they supposed to carry besides a weapon and lockpicks?
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02-03-2008, 02:41 PM,
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Well, I guess they should carry some weapons and a few pieces of armor (leveled maybe?). But their main purpose is to BUY stolen goods from the player. So not that much stuff.
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02-03-2008, 03:20 PM,
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Well I designed them to travel as a group, and have one merchant within the group. Would you rather me make them all merchant types?
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