Damn Grass Bugs
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02-08-2011, 09:14 PM,
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Damn Grass Bugs
Hi,
I'm trying to create new grass types for a region. I've always struggled to find the correct settings for this. I tend to leave it till last because it always bugs me. Anyway, I have retextured some original vanilla textures for the Blackwood ferns and saved them in Photoshop as a 'DXT5 ARGB 8 bpp interpolated alpha' before creating a new mesh with the textures. As always tends to happen, it either crashes or comes up looking weird. In this case, it's the former. Do I need another format for the textures or are grass textures just deliberately 'arsey'? Harumph... X(
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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02-08-2011, 10:09 PM,
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I don't know.
Did you follow this grass tutorial ?: http://www.tamriel-rebuilt.org/?p=moddin...ion=204534 I don't remember it saying what formats to save the texture as, though.. Koniption
Yeah, don't let those little turds get you down. Dingleberries stick for a while, but eventually they fall off.
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02-08-2011, 10:25 PM,
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I just read through that tutorial and noticed that I was doing everything in the way that is suggested there. The only thing I've adjusted from the original Bethesda grass type is that I changed the hue, darkness and saturation of the textures.
I also figured it might have been an error resulting from the fact that I had my files saved in the blackmarsh folder as opposed to the vanilla 'Plants' folder where the rest of them were stored. I added them to this folder and then reset things in the CS but still no result...immediate CTD before I enter the WS in which the new grass types should appear. The weird thing is that I did the same process before for the ground texture models 'bwgroundcover02' and 'bwgroundcover03' and it worked perfectly okay..... ?(
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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02-13-2011, 12:26 PM,
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Does anyone have a different perspective on this? I don't know anywhere where there is some really authoritative guide on grass. It doesn't seem like anyone has it completely nailed down. I know that TR seemed to have a good guide on it but it hasn't worked for me, personally....
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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02-13-2011, 01:13 PM,
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Quote:Originally posted by Ibsen's Ghost Hi Ibsen, Go ahead and send me your custom grass' texture file(s) and nif(s). Send them to me in set-up folders of what their current folder paths are, on your system, in relation to the Oblivion Data folder. I'll take a look at it. KP
Yeah, don't let those little turds get you down. Dingleberries stick for a while, but eventually they fall off.
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02-13-2011, 06:00 PM,
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First thing I'd do is try it at a different dtx setting, like 3. It could also be something related to the grass settings in the CS, if you changed those as well.
Mongati HoonDing tiavo; li-mansao einei diang. Cassandra for the memospore era |
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02-22-2011, 10:53 PM,
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I just tried it with DXT1, DXT3 and DXT5 and none of them work! :bash: :mchm:
I'm using adapted versions of existing grass types and land textures so I can't imagine it being a CS issue. The problem at the moment is that no grass appears at all for these textures. I'll send you a PM, Koniption.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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02-23-2011, 12:40 PM,
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Finally sorted due to KP's intervention. Thanks KP! :goodjob:
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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