Dwemer Progress Thread
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05-15-2007, 12:31 PM,
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A small update:
EDIT: With faces: EDIT: And here we go with a final geometry: |
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05-15-2007, 02:10 PM,
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Okay, this look good?
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05-15-2007, 02:19 PM,
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I think that it looks nice! :goodjob:
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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05-15-2007, 05:24 PM,
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Great! Btw, how do you close the door (if it's supposed to be closed)? Because I need to know for the exterior door (I know there's a kind of giant ball blocking the passage but I don't know what's behind).
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05-15-2007, 05:36 PM,
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RideWithTheWind- Are you making the round domed exterior doors/jambs?
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05-16-2007, 09:37 PM,
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doors are animated to open and close. look at a door nif with the nicontrollersquence. I'm not the animation expert, so can't be much help in setting it up.
AM NOT A TEXTURER
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05-16-2007, 10:08 PM,
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Ok, you want to know what animations to put on the door it sounds like? Well basically, the exterior ball has to open up, to reveal the true door to the interior. If you have morrowind, i'd suggest cracking it open, if not, i'll send you the files
Leader of the Morag Tong Hail Mephala
I do work sometimes - I swear!
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05-17-2007, 11:43 PM,
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I think it was controlled by a script in TES3. Here is a door, no UV mapping on the door itself yet, I might request a new texture.
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05-17-2007, 11:50 PM,
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Nice door.
What do you mean by scripting? You had to pull a lever to open it, which would require scripting, but the actual animations were attatched to the door, which is probably what we should do. A small exterior puzzle can open it. Leader of the Morag Tong Hail Mephala
I do work sometimes - I swear!
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05-18-2007, 05:08 AM,
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Small-ish update before bed. I think the texture colours and brightness could use a little work (and a new one for the little thingie in the centre), but it's coming along.
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