Flora + Fungi Encyclopedia
|
08-12-2006, 06:59 PM,
|
|||
|
|||
Flora + Fungi Encyclopedia
[1st]F[/1st][1st]l[/1st][1st]o[/1st][1st]r[/1st][1st]a[/1st]
[1st]E[/1st][1st]n[/1st][1st]c[/1st][1st]y[/1st][1st]c[/1st][1st]l[/1st][1st]o[/1st][1st]p[/1st][1st]e[/1st][1st]d[/1st][1st]i[/1st][1st]a[/1st]
In collaboration with the botany books. Images hosted on Filefront. All Traditional Morrowind Flora has been completed at this point. All Tribunal Flora has been completed at this point. All Bloodmoon Flora has been completed at this point. ----------- To do: Silgrad: Black rose Dandelion Hermit's Crook Mint Moldpatch Proria Razortongue Roweed Snowdrop Tessela Kanet Toadstool Edible, Non Flora or Fungi: Candy cane Kwama egg (Hen) egg Ham Meat Chickenleg black[/hr] black[/hr] [1st]T[/1st][1st]r[/1st][1st]a[/1st][1st]d[/1st][1st]i[/1st][1st]t[/1st][1st]i[/1st][1st]o[/1st][1st]n[/1st][1st]a[/1st][1st]l[/1st] [1st]I[/1st][1st]n[/1st][1st]g[/1st][1st]r[/1st][1st]e[/1st][1st]d[/1st][1st]i[/1st][1st]e[/1st][1st]n[/1st][1st]t[/1st][1st]s[/1st] black[/hr] black[/hr] black[/hr][TITLE]Ash Yam[/TITLE] "Ash yam is a tough tuberous root vegetable with modest magical properties. It grows commonly in the Ascadians Isles region." Value: 2 Effects: Code: Fortify Intelligence (15) black[/hr][TITLE]Bittergreen Plant[/TITLE] "Bittergreen is a red flowering plant with modest magical properties. It grows in the Red Mountain region."* *- TheImperialDragon - I believe this quote derived from a Morrowind character to be false, as I've definately seen Bittergreen in at least the West Gash, and Bitter Coast regions. Value: 5 Effects: Code: Fortify Intelligence (15) black[/hr][TITLE]Black Anther[/TITLE] "Black anther is a flowering plant that grows along Azura's Coast."* *- TheImperialDragon - There is also some Black Anther in the Ascadian Isles region. Maybe Bitter Coast too. Value: 2 Effects: Code: Damage Agility (15) black[/hr][TITLE]Bungler's Bane[/TITLE] "Bungler's Bane is a mottled brown-and-orange shelf fungus collected from the trunks of trees in the Bitter Coast region." Value: 4 Effects: Code: Damage Health (15) black[/hr][TITLE]Chokeweed[/TITLE] "Chokeweed is a tough shrub growing in the rocky highlands of the West Gash." Value: 1 Effects: Code: Cure Common Disease** **Hmm... It would seem that the Oblivion CS can place this only in the first slot... (but it is lore-supported that this has Cure Common Disease effect) black[/hr][TITLE]Comberry[/TITLE] "The comberry is a bush that produces a bitter berry, best known as the basis of the native comberry brandy, a rough but potent alcoholic beverage of Morrowind. Comberry is grown in the Ascadian Isles." "The native comberry brandy is locally called greef. Greef is a strong stimulant, but like all intoxicants, it tends to impair physical coordination. That is, it makes you feel real strong, but makes you clumsy." "The native comberry wine is locally called shein. Shein is a strong stimulant, but using it results in impaired judgement. You may gain a lot of endurance, but you won't be very smart." Value: 2 Effects: Code: Restore Magicka (15) black[/hr][TITLE]Corkbulb[/TITLE] "Corkbulb is a huge bulbous root that protrudes from the ground, with green foliage about man-high. It grows wild, but is easier to find in cultivated patches near the farmhouses of the Ascadian Isles." LORE: "Corkbulb trees are grown for their tough, fibrous roots which have modest magical properties. On Vvardenfell corkbulb root is used in place of wood, since trees won't grow in this harsh environment. Corkbulb grows best in the Ascadian Isles." Value: 5 Effects: Code: Cure Paralysis black[/hr][TITLE]Draggle-Tail[/TITLE] Coda Flower "The coda flower is the fruiting body collected from the primitive draggle-tail plant of the Bitter Coast." Value: 7 Effects: Code: Paralyse (15 seconds) silver[/hr] Ampoule pod "The immature state of the fruiting body of the primitive draggle-tail plant of the Bitter Coast is called the ampoule pod. This pod has modest magical properties prized by alchemists." Value: 2 Effects: Code: Damage Health (15) black[/hr][TITLE]Fire Fern[/TITLE] "Fire Fern, a perennial herb, is native to the province of Morrowind. The flowers are inconspicuous and often hidden. The glossy, evergreen foliage and blossoms are resistant to conditions of high heat and bright light. A petal from this plant placed under the adventurer's tongue will provide protection from the heat and fire of the lava pits and thermal streams around Dagoth-Ur." - Special Flora of Tamriel "Fire petals have modest magical properties, and are collected from the fire fern plant that grows on Red Mountain, in Molag Mar, and on Azura's Coast." Value: 10 Effects: Code: Spell Absorbtion (15) black[/hr][TITLE]Gold kanet[/TITLE] "Gold kanet is a flowering plant commonly found in the Ascadian Isles and on Azura's Coast." "Gold kanet grows near rocks. It has yellow flowers and broad dark-green leaves. The leaves are spiny, so do not to touch the leaves." "Roland's Tear has magical powers greater than the ordinary gold kanet. It grows in the Daedric ruins near Vivec." Value: 2 ( Roland's Tear: 5 ) Effects: Code: Damage Luck (15) (25 Roland's Tear) black[/hr][TITLE]Hackle-Lo[/TITLE] "Hackle-lo leaf is a tasty edible succulent leaf of the Grazelands, prized both for its taste and its roborative powers." Value: 5 Effects: Code: Restore Fatigue (15) black[/hr][TITLE]Heather[/TITLE] "Heather is a low evergreen shrub of the Ascadian Isles, known for its small, pinkish-purple flowers with modest magical properties." "Heather has needles like the trees in Skyrim and High Rock, but it grows near the ground and has pink flowers." Value: 2 Effects: Code: Damage Speed (15) black[/hr][TITLE]Hypha Facia[/TITLE] "Hypha facia is a light brown shelf fungus collected from the trunks of trees in the Bitter Coast Region." "Hypha Facia looks much like Bungler's Bane and grows like a shelf on trees and other things. Hypha Facia is safe to eat, but make sure it is not Bungler's Bane." Value: 3 Effects: Code: Restore Fatigue (15) black[/hr][TITLE]Kreshweed[/TITLE] "Kreshweed fiber is a resinous fiber with modest magical properties that comes from the coarse grass of the Grazelands and Azura's Coast called kreshweed."** **- TheImperialDragon - And the Bitter Coast... and the Ascadian Isles... And the Sheogorath Region... Did I forget to mention the West Gash? Value: 1 Effects: Code: Damage Speed (15) black[/hr][TITLE]Lichens[/TITLE] Green Lichen "Green lichen is a hardy primitive plant with modest magical properties that grows in the Ascadian Isles and Azura's Coast."* * - TheImperialDragon - I've also seen it in other regions, like the West Gash and probably the Bitter Coast too. Value: 2 Effects: Code: Cure (Common) Disease silver[/hr] Black Lichen "Black lichen is a hardy primitive plant that grows in the harsh conditions of the Ashlands, Red Mountain, Molag Amur, and Azura's Coast." Value: 3 Effects: Code: Resist Frost (30) silver[/hr] Red Lichen "Red lichen is a hardy primitive plant that grows in the harsh conditions of Red Mountain, Molag Amur, and the Ashlands." Value: 5 Effects: Code: Cure (Common) Disease black[/hr][TITLE]Luminous Russula[/TITLE] "Luminous russula is a squat, mottled-brown-and-green toadstool mushroom of the Bitter Coast region with modest magical properties." Value: 3 Effects: Code: Water Breathing (15 seconds) black[/hr][TITLE]Marshmerrow[/TITLE] "The sweet pulp of marshmerrow reeds is a delectable foodstuff, and when eaten fresh or prepared, it has modest healing properties. Marshmerrow is an important cash crop of the farms and plantations of the Ascadian Isles, but it also grows wild in the Grazelands and on Azura's Coast." "Tall stalk with triple radiating leaves at intervals along the stalk. Marshmerrow's good for restore health potions. Mixes with corkbulb. And what most folks don't know, corprus weepings also have healing properties." Value: 3 Effects: Code: Restore Health (15) black[/hr][TITLE]Mucksponge[/TITLE] "Muck is the damp, fibrous slime from crushed muckspunge plants that grow in the West Gash and on Azura's Coast. Unless properly prepared in the native manner, it is mildly toxic." "Muck is a damp, fibrous slime from the muckspunge plant. It has cure common disease properties. Other common and easily obtained substances with the cure common disease property include chokeweed and green lichen. Oddly enough, gravedust also has this beneficial property. Value: 2 Effects: Code: Cure (Common) Disease black[/hr][TITLE]Roobrush[/TITLE] "Roobrush is a tough, low, wiry shrub growing in arid, poor, ashy soils of the West Gash." Value: 1 Effects: Code: Cure Poison black[/hr][TITLE]Saltrice[/TITLE] "Saltrice is another of the tasty and nutritious foodstuffs with modest magical properties raised as export crops by Morrowind's farmers and plantation owners. Most saltrice seen in the Empire comes from southeastern Morrowind, but there are also some new and prospering farms and plantations in the Ascadian Isles. Saltrice also grows wild in the Grazelands and on Azura's Coast." Value: 2 Effects: Code: Restore Fatigue (15) black[/hr][TITLE]Scathecraw[/TITLE] "Scathecraw is the soft inner flesh of long, tough reddish grasses growing in the thermal ash regions of the Ashlands, Molag Amur, and Red Mountain." Value: 1 Effects: Code: Cure Poison black[/hr][TITLE]Slough Fern[/TITLE] "Spore pods are collected from the slough fern of the Bitter Coast." Value: 2 Effects: Code: Damage Strength (15) black[/hr][TITLE]Stoneflower[/TITLE] "Stoneflower petals are collected from a small common blue flower of the Ascadian Isles and Azura's Coast." "Stoneflowers are dark blue and the their stems bend towards the ground when they are in bloom. The leaves look like they are folded along the stems."* * - TheImperialDragon - I believe I read somewhere that the reason the flowers bend towards the ground is because the flowers are a fair bit heavier than most. Value: 2 Effects: Code: Damage Luck (15) black[/hr][TITLE]Violet Copringus[/TITLE] "Violet coprinus is a tall, slender-stemmed, light-green-capped mushroom of the Bitter Coast region with modest magical properties." "Coprinus comes from long-stemmed toadstools which glow blue at night." Value: 2 Effects: Code: Damage Health (15) black[/hr][TITLE]Wickwheat[/TITLE] "Wickwheat is a wild Ashland grain with modest magical properties that grows in the Grazelands." Value: 1 Effects: Code: Restore Fatigue (15) black[/hr][TITLE]Willow Anther[/TITLE] "Willow anther is the powdery residue from pollen-bearing parts of the willow flower that grows in the Ascadian Isles and on Azura's Coast." "Willow flowers are reddish and tall, but they do not bend to the ground like stoneflowers. The leaves are long and thin." "Willow anther is a potent source of the substance needed to make cure paralyzation potions. Corkbulb, netch leather, and scamp skin are also inexpensive materials with these properties." Value: 4 Effects: Code: Cure (Common) Disease darkred[/hr] darkred[/hr] [1st]T[/1st][1st]r[/1st][1st]i[/1st][1st]b[/1st][1st]u[/1st][1st]n[/1st][1st]a[/1st][1st]l[/1st] [1st]I[/1st][1st]n[/1st][1st]g[/1st][1st]r[/1st][1st]e[/1st][1st]d[/1st][1st]i[/1st][1st]e[/1st][1st]n[/1st][1st]t[/1st][1st]s[/1st] darkred[/hr] darkred[/hr] darkred[/hr][TITLE]Spiny Lloramor[/TITLE] Value: 1 Effects: Code: Damage Health (15) darkred[/hr][TITLE]Scrib Cabbage[/TITLE] Value: 2 Effects: Code: Restore Fatigue (15) darkred[/hr][TITLE]Meadow Rye[/TITLE] Value: 1 Effects: Code: Fortify Speed (15) darkred[/hr][TITLE]Timsa-Come-By Flowers[/TITLE] Value: 5 Effects: Code: Dispel (15) darkred[/hr][TITLE]Nirthfly Stalks[/TITLE] Value: 1 Effects: Code: Damage Health (15) darkred[/hr][TITLE]Golden Sedge[/TITLE] Value: 2 Effects: Code: Restore Health (15) darkred[/hr][TITLE]Noble Sedge[/TITLE] Value: 5 Effects: Code: Damage Health (15) darkred[/hr][TITLE]Horn Lily[/TITLE] Value: 2 Effects: Code: Damage Health (15) darkred[/hr][TITLE]Sweetbarrel[/TITLE] Desert Sweetbarrel Flowering Sweetbarrel Sweetpulp Value: 1 Effects: Code: Restore Health (15) gray[/hr] gray[/hr] [1st]B[/1st][1st]l[/1st][1st]o[/1st][1st]o[/1st][1st]d[/1st][1st]m[/1st][1st]o[/1st][1st]o[/1st][1st]n[/1st] [1st]I[/1st][1st]n[/1st][1st]g[/1st][1st]r[/1st][1st]e[/1st][1st]d[/1st][1st]i[/1st][1st]e[/1st][1st]n[/1st][1st]t[/1st][1st]s[/1st] gray[/hr] gray[/hr] gray[/hr][TITLE]Belladonna[/TITLE] Note that Atropa Belladona and Nightshade (a plant already existing in-game) are the same plant. Poisonous. Value (ripe berries): 2 Value (unripe berries: 1 Effects (for both ripe and unripe): Code: Damage Fatigue (15) gray[/hr][TITLE]Heartwood[/TITLE] Presumeably the heart of a Spriggan. Value: 5 Effects: Code: Restore Magicka (15) gray[/hr][TITLE]Holly[/TITLE] Value: 2 Effects: Code: Weakness to Fire (15) gray[/hr][TITLE]Wolfsbane[/TITLE] ULTRA RARE! DO NOT USE JUST ANYWHERE! Value: 100 Effects: Code: Restore Intelligence (15) teal[/hr] teal[/hr] [1st]S[/1st][1st]i[/1st][1st]l[/1st][1st]g[/1st][1st]r[/1st][1st]a[/1st][1st]d[/1st] [1st]I[/1st][1st]n[/1st][1st]g[/1st][1st]r[/1st][1st]e[/1st][1st]d[/1st][1st]i[/1st][1st]e[/1st][1st]n[/1st][1st]t[/1st][1st]s[/1st] teal[/hr] teal[/hr] teal[/hr][TITLE]Black rose[/TITLE] Roses do indeed have some medicinal properties, I did some research. It seems to be in the darker colours of roses only though... May or may not need more research. Reference Note that Black Roses don't exist physically in real life, but do have some significance in myths. Wikipedia also mentions that it has some significance in Redoran lore. Value: 7 Effects: Code: Restore Fatigue (15) teal[/hr][TITLE]Dandelions[/TITLE] Dandelions are edible for the most part, I wouldn't recommend eating it just like that though. Reference Wiki Value: 7 Effects: Code: Cure (Common) Disease (15) teal[/hr] black[/hr] Quotes are mostly from NPC's from TES3. |
|||
08-13-2006, 04:42 AM,
|
|||
|
|||
RE: Flora Encyclopedia
Ayie! My fingers hurt... what do you think?
|
|||
08-13-2006, 05:33 AM,
|
|||
|
|||
RE: Flora Encyclopedia
Quote:Originally posted by TheImperialDragonlooks good... and a lot of effort typing all that :applause: |
|||
08-13-2006, 05:40 AM,
|
|||
|
|||
RE: Flora Encyclopedia
Quote:Originally posted by KuKulzA Thanks. =) The quotes are from NPC's. But it still took a long time. |
|||
08-13-2006, 03:36 PM,
|
|||
|
|||
Nice work TheImperialDragon.
I need the strength and duration of each effect before I can set up the properties of an ingredient.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
|||
08-20-2006, 10:32 AM,
|
|||
|
|||
Okay, there it is. (15) means 15 points (with a duration of either one or zero, zero is preferable for the ingredients that cure ailments), (15 seconds) means fifteen seconds.
|
|||
08-20-2006, 04:41 PM,
|
|||
|
|||
This guide is awesome. :-D
Will we eventually add flora from Cyrodiil, or mainland-only plants?
.:.::..::: Zarf - [url="http://www.youtube.com/watch?v=gbU_YqGZF5Y"]WARNING: Do not fall down mountains[/url] :::..::.:.
|
|||
08-28-2006, 12:05 PM,
|
|||
|
|||
I guess it could depend. hrug: I'll be including some of the custom ones sometime soon, though I don't see much need to include Cyrodiil ones; at least for the moment.
|
|||
08-30-2006, 11:34 PM,
|
|||
|
|||
Thanks TID, I'm setting it up the effects and modelling a few remaining ingredients now.
Oh, and I thought of something. Would you like to suggest the value in gold for the ingredients? I have no real idea what they should be.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
|||
08-31-2006, 09:59 AM,
|
|||
|
|||
Maybe you should take a look at the first post in the Botany Books - as ammended by Research Assistant Krisi's contribution - where there are 40 in-game Morrowind Plants listed...
Because loyalty is not to be spoken of and honour is to be endured. Whilst courage is to be survived. These virtues belong to silence.
Steven Erikson. But, if one man does nothing can he be said to be good? raggidman |
|||
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)