Fort Charrish, The Spider Caves
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09-09-2006, 05:52 PM,
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The sand worms are incredibly strong in melee but are stationary, the spring from the ground, and from that point tehy fight the player from thei half submerged position. They will have entirely new animations to be done by our incredible animator Heywood. They will have some ranged in the form of slamming the ground and a few more undecided. They will be used sparingly in dungeons, because in-doors they are extremely deadly.
We also of course are making the S'rha Totems. Believe me, there is infinitely more lore supporting giant spiders than notm and even if there was a book that mentioned the worlds largest spider, who would give a damn? I only argue the big points, I don't make it my life mission to make this hard for you guys. The desert spiders wil be very unique, how they will be finaly done is undecided.
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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09-09-2006, 06:00 PM,
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I think the sand worms will be a very cool enemy, it's new too :bananarock:
We plan to have our spiders in caves, not outdoors...i feel that our spiders would be more scary in a web filled tunnel then in an open field. Our spiders will be black, fast, and have a dangerous poisonous bite :brew:
Akavir mod leader.
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09-10-2006, 12:34 AM,
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can i model teh sand worms please i love organics it so much better then being stuck doing armor plus ive nearly finished teh glass helmet
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09-10-2006, 12:48 AM,
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I would love to have you make it.
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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09-10-2006, 02:22 AM,
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The second and third levels are built, I just have to clutter them and add lights,Traps :evil:. The levels after will belong to the spiders. Maybe two or three, I want this dungeon to be massive and the way that it is going, it will be. =)
Chief of Dungeon Building
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09-12-2006, 02:42 AM,
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I have here some pics of the second and third levels.
This is the spider cave entrance. http://i90.photobucket.com/albums/k254/E...ion160.jpg This is one I called Half cave. You will see what I mean when you play it. http://i90.photobucket.com/albums/k254/E...ion159.jpg This is my character and Ysne's Snake race NPC ShihPo. Holy crap they're tall. http://i90.photobucket.com/albums/k254/E...n158-1.jpg The new race looks really good, Excellent job Ysne :goodjob: That's it for now, I'll post a link sometime tomorrow so you guys can check out the first few levels if you want. :yes:
Chief of Dungeon Building
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09-12-2006, 02:54 AM,
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yeah, the first draft was even taller, rofl. I can shorten them up if need be.
Those screen shots look fantastic.
Akavir Mod Leader
http://ysnesmusings.blogspot.com/ |
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09-12-2006, 03:12 AM,
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Cool pictures Edolsian :goodjob:
Ysne, the race has the right size
Akavir mod leader.
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09-12-2006, 11:14 AM,
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Nice screens.
Speaking of spiders, will you perhaps make them fall off ceiling? Like in Arx Fatalis. I know it would require new animations, but it would be really good for scaring players.
The Forgotten Ones have returned.
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09-12-2006, 02:13 PM,
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That surely would scare the ....... out of me.
Akavir Mod Leader
http://ysnesmusings.blogspot.com/ |
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