Fort Charrish, The Spider Caves
|
09-12-2006, 03:42 PM,
|
|||
|
|||
We could just make them drop of a ledge or from a hole in the ceiling :yes:
In one of Edolsians dungeons this happened to me with a Daedra, it scared the #$^@ out of me, spiders will be much cooler for such a surprise :brew:
Akavir mod leader.
|
|||
09-12-2006, 11:32 PM,
|
|||
|
|||
Here is the first three levels. They're not completely finished, still need a little teaking. I just wanted to let you guys see how this one is shaping up.
http://rapidshare.de/files/32913054/Fort...h_v.01.esp The teleport is a mages teleport near the small dock and guard tower in the IC Waterfront. Let me know if there is something I need to fix or if there is something you would like to see in the dungeon. :bananarock:
Chief of Dungeon Building
|
|||
09-13-2006, 12:05 AM,
|
|||
|
|||
I got it, i will take a look at it soon :banana:
Akavir mod leader.
|
|||
09-13-2006, 12:15 AM,
|
|||
|
|||
:bounce: Ok
Chief of Dungeon Building
|
|||
09-13-2006, 12:32 AM,
|
|||
|
|||
will do, i'm learning how to use the tes4 plugin utility now too so i may not get back to you right away
Akavir Mod Leader
http://ysnesmusings.blogspot.com/ |
|||
09-13-2006, 12:50 AM,
|
|||
|
|||
Is there more than one? The one that I'm using you have to number the plugins, and it creates a merged.esp. :bash:
It would be nice if there was one that was more"dumbass" friendly. :lmao:
Chief of Dungeon Building
|
|||
09-13-2006, 12:57 AM,
|
|||
|
|||
this was the only one I have found, and your right its not a "for dummies" friendly-- i'm working on learning it though
Akavir Mod Leader
http://ysnesmusings.blogspot.com/ |
|||
09-13-2006, 01:03 AM,
|
|||
|
|||
Ok, that what I figured. I'm starting on the caves now. Talk more tomorrow. =)
Chief of Dungeon Building
|
|||
09-14-2006, 01:24 AM,
|
|||
|
|||
Ok, i have seen the dungeon.
It looks great...but the rats and the goblin warlord where easy targets behind bars I hope to see more soon...i have seen that the spider model is finished. All it needs now is a good texture and then we will have to wait for Grimdeath to release the new creatures mod
Akavir mod leader.
|
|||
09-14-2006, 06:23 PM,
|
|||
|
|||
I looked at it too. I think I found everything there is to find so far. Although with your creations, its sometimes hard to tell.
I walked into one room where the shih po and the goblins/skeletons were all dead already. I think they killed eachother off. That felt kinda strange. Good job so far.
Akavir Mod Leader
http://ysnesmusings.blogspot.com/ |
|||
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)