Great House War - Armies & Divisions
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06-25-2006, 05:42 PM,
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Great House War - Armies & Divisions
EDIT: Remeber this is all due to change at some point but for now it holds true
now I understand thi sis not a Real-Time-Strategy game, but I think if I outline the main forces we can organize the war better. Plus we want to make it SEEM like large masses of soldiery are marching and attacking. Thus planning it out as such but finding ways to present it in an Role-Playing-Game will help make everything more realistic... [/hr] Helseth Alliance Great House Hlaalu This Great House plans to defend its farmers in the Ascadian and use it's superior numbers to overwhelm the Redoran. The Hlaalu were crippled in a way since Dagoth Ur had illed many of the Imperial-supporting Nobles who also tended to have good general-training from the Imperial Legions, however they have replaced them with mercenary generals. They have secure supply-line and devote most fo the own forces to defending their supplies and economical areas while having a portion of their own fol and a large numbers of mercenaries do the real fighting. Though they have a larger force than the Redoran, their army is mostly mercenary and only as loyal as the pay. They plan to outlast and outproduce the Redooran as they mercenary army ravages the West Gash.
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07-03-2006, 11:32 PM,
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House League
Great House Redoran The Redoran plan to muster large numbers of Gashland locals to engage in guerilla warfare in the defense of their homes. Meanwhile proffesional Redoran forces will try to make a fast war on the Hlaalu by using two armies to neutralize Caldera, and then Balmora and Moonmoth. They plan to divert the smaller but stronger Ascadian army with their forces at Marandus. Thei hope lies in their superior quality and they hope to strike quickly to force the Hlaalu to surrender. They do know of a gathering Hlaalu mercenary army, but do not know where it is stationed.
The Telvanni know their forces are smaller than the other House-forces and in addition are realying on mercenaries to increase their numbers. However they have very disciplined and versatile forces and hope to bide their time and use guerilla-warfare to hold bac their enemies until their forces are finished mustering and can go on the offensive. They also have a giant Dwemer War-golem in construction but it is a top-secret and only a few of the highest Telvanni now of it. Their hope lies in stalling their enemies and then a quick the cripple them, allowing their Ashlander allies to take up the war-front once the Telvanni are exhausted.
The Tribes are making a critical decision in allying with the Redoran and Telvanni. They could either come out victorius and respected, or lose an entire generation, and possibly be wiped out. They hope to help the Redoran in beating the Hlaalu very quickly, as well as helping the Telvanni survive long enough to fully mobilize their forces.
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08-19-2006, 05:50 AM,
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cool :check: :check: :bananarock: :banana:
we're watching you...scum House Indoril is full sick. kick ass
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10-07-2006, 06:45 PM,
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Who would the slaves side with? Would one side make any slave that pledges and does fight for their side a free beast? Would one side try to make the slaves (especially the Hlaalu plantation slaves) revolt? I thought that goblins could only be controlled by the Altmer, or just often used by them, something like that. Do the Indoril refugees have Vivec (city), if so, would there be a major battle between the forces of Ebonheart and Vivec (city). Where does Vivec stand on this, is he neutral? Where do the Fighters'/Theives' Guilds stand? The Commona Tong are Hlaalu, aren't they? Wouldn't the Morag Tong be used to settle disputes, if not, who's side are they on, neutral? Showdown at Sadrith Mora/Wolverine Hall between Telvanni and Imperial forces. I like the idea of a slave rebellion or revolt that you initiate as a quest. Guar-cavalry, I like it. I thought Ald-ruhn got Kvatch'd, so where is the Redoran seat? How can the Telvanni overcome the assassinations within their own house long enough to defeat anyone? I like the idea. Perhaps the Twin Lamps could make an appearance.
-Saint Twidus, of Saints Co. Ltd. of Vvardenfell
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10-07-2006, 08:35 PM,
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You make no sense.
Some say im here, Others say im there, but really... I am every where
Beware I am Shadow I am the darkness in the corner waiting for you to take your mind off things for a moment then I strike without hesitation and leave no trail |
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10-07-2006, 10:41 PM,
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Welcome, and don't post like that again Lord Twidus
Quote:Originally posted by Saint Twidus Slaves? what slaves? they got freed ya know. There are many who decided to go home, many who sided with Hlaalu and Helseth who freed them. And many who feel compelled to join Telvanni and Redoran. Actually this is mostly Aryon's work, getting friendly with slaves by helping them with freedom and a new life but on the condition of being in alliance... Quote:Originally posted by Saint TwidusAltmer use them in their armies to greatly bolster their numbers. But plenty of them in the Wrothgarian Mts. helping out the Orcs. And I bet a few groups shipwrecked from Helseth's importation attempts. Quote:Originally posted by Saint TwidusIndorils don't own Vivec, Vivec owns Vivec City. Indoril live there. Quote:Originally posted by Saint TwidusHe does take a stance, the Temple will just help out the common people, those hardest hit by war Quote:Originally posted by Saint TwidusThieves Guild is almost dead (because of Camonna Tong) and the declining Fighters Guild and Legion have been joined in Vvardenfell by decree of the Duke (Vedam Dren) to form a Guard Guild that provides government guards for a fee. This ensures Dren's influence, a government guard instead of House ones which will increase nationalism and conflict, and also provides a small flow of cash. Also helps prevent helseth's forces from gaining all infuence over Imperial/Hlaalu areas. Quote:Originally posted by Saint Twidus mostly Dres and Hlaalu. Quite a few in Indoril but biggest in Dres and Hlaalu. Redoran and Telvanni have little to do with Camonna Quote:Originally posted by Saint Twidus They are neutral, they aren't on any side. The thing is, the small House Wars and duels won't be able to hold back the inevitable war. Quote:Originally posted by Saint Twidus Is that a question or a statement? yes there COULD be war, but actually the Imperials leased that land from the Telvanni so their right to stay there is only cause they pay gold. Quote:Originally posted by Saint Twidus ...thanks? Quote:Originally posted by Saint Twidus The Redoran seat of power is Ald-Ruhn. In TES4 Vvardenfell, a lot of it got destroyed but is being rebuilt. This is causing the hardy Redoran to come together and be more centralized, desperate, and war-like to meet their needs in these dark times. Quote:Originally posted by Saint TwidusTheir function is over, slavery is abolished. There are a few illegal slaves here and there but the Twin Lamps doesn't have much to do right now. |
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10-07-2006, 11:14 PM,
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Imperial Guard Divisons
Ebonheart Royal Guard This is the Regiment that is based in Ebonheart and only answers to Duke Vedam and Frald the White they are the most powerful Imperial Guard Guild regiment on Vvardenfell. Ald-Ruhn Fortifed Regiment This is the second biggest regiment that answers Percius and keeps peace around the Ald-ruhn area. Wolverin Hall Armed Regiment This is a very small regiment that only has enough troops to enforce peace in the small village of Wolverine hall if war erupts between them and the House Telvanni their only chance of survival is to hold in the keep and wait for reinforcements.
Some say im here, Others say im there, but really... I am every where
Beware I am Shadow I am the darkness in the corner waiting for you to take your mind off things for a moment then I strike without hesitation and leave no trail |
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10-08-2006, 12:30 AM,
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I disagree for several reasons...
[1] Duke Vedam Dren isn't making an army. He's trying to make a guard/policing force to keep the peace and try to prevent war from breaking out. Therefore it isn't an army, only squads of trained guards and single hired-guards [2] Warband and Cavalry and Army are bad descriptions for groups no bigger than regiments (at the largest). Also, these are GUARDS, not soldiers... they are defensive, not warbands... [3]by making an army the Duke will instigate war, by making a polcicing force, he tries to provide security to stop war from happening however I think an Ebonheart Guard is ok. It will be like the Roman's Urban Cohort. The Ebonheart Guard division can be like an elite force of guards and police for Ebonheart. Remember Ebonyknight, the Guard Guild is not used in war unless the town/people they guard are under attack. Plus their training has been defensive. Legionnaire training on Vvardenfell has been to fortify and hold strong points not offensive as that is disastrous in Ashlands that they are unfamiliar in. Fighters Guild has been small time work. Therefore forming them into an army is tough, especially when half has a background in small-time mercenary work, and the other half in defensive Legion work. However both can work well in a police and civil-protector environment. That is their capacity. |
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10-08-2006, 12:36 AM,
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Ill rename them into regiments and what not
Some say im here, Others say im there, but really... I am every where
Beware I am Shadow I am the darkness in the corner waiting for you to take your mind off things for a moment then I strike without hesitation and leave no trail |
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10-08-2006, 02:04 AM,
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Oops, sorry about all those mistakes. Don't post like what?
-Saint Twidus, of Saints Co. Ltd. of Vvardenfell
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