Heightmap
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11-04-2007, 06:43 AM,
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Your mod, your decision, it just seems to me that it'd be optimal at the end of the day to have it all be one solid landmass, and if you ever don't use a part, you can delete that part, hell, you could delete it just for releases, or add borders, and climate is region handled, not worldspace handled... right?
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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11-04-2007, 05:00 PM,
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Quote:Originally posted by DarkAsmodeous I know it's region handled, i just don't like the idea of being in the center of a jungle with a cooler climate just to the North and to the South, ingame it just would'nt feel like a continent. You have to understand this; we are the only BC project who have to create a whole continent it's just too much to handle for us right now. And i don't want the Empires we are creating to be crammed into one heightmap space, especially if that means making the Southern half off-limits to the player. It would be like fitting Tamriel into one heightmap :eek: And i don't see why we should'nt split up the continent into separate heightmaps when all of the other BC projects are not in Cyrodiils worldspace creating one large super landmass (i know, it's impossible to have one large super landmass). If we will ever get to finishing part two aswell (if we will ever start on that) the player would be better off because there will be more land to explore (exploring the unknown landmass of Akavir is important for this mod). And splitting the landmass is great news for people who like lots of water and sailable boats, Tang Mo wil have lot's of islands and rivers to sail around, errr... are there any sailable boat mods for Oblivion? ?(
Akavir mod leader.
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11-04-2007, 07:13 PM,
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I took a stab at IATE's map and I hope it helps.
I can tell you don't need this but I thought editing this would be fun, it was. I got my enjoyment out of it |
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11-05-2007, 05:00 AM,
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I wish i knew how to make mountains look that good on a map...
Akavir mod leader.
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11-06-2007, 07:03 PM,
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Quote:Originally posted by Kodama I like seeing the ongoing maps and ideas. I do think going with more than one heightmap is a good idea. Even if we don't do a part two, someone else might want to pick up and move with it. I think we have a much better chance of getting something out by setting the limit.
Akavir Mod Leader
http://ysnesmusings.blogspot.com/ |
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11-06-2007, 10:23 PM,
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I'm just saying, you can always cut th eland out of one worldspace, and into another at a later date if needed very easily. It would be much more difficult to re-attatch at a later date.
All of those good reasons Ysne, can easily be met with a split later on, but it's pretty much a one way street.
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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11-08-2007, 06:22 PM,
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Quote:Originally posted by DarkAsmodeous I do appreciate the info DA. Kodama will keep this in mind when making a final decision on this. There is still lots we don't know about modding.
Akavir Mod Leader
http://ysnesmusings.blogspot.com/ |
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11-08-2007, 08:24 PM,
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Quote:Originally posted by DarkAsmodeousAs long as the land wasn't used (references), but that could be fixed as well. If you need advice just send a PM.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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11-11-2007, 11:49 PM,
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I thought I posted the updated map, but after speaking to Kodama and checking here, guess I didn't! This concept was designed before the new split heightmap theory, and If time allows I'll have a crack at that as well.
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03-31-2008, 05:49 PM,
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found this today on russian mod site.
just FYI. http://www.tes4projects.ru/gallery_v.php...akavir.jpg |
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