Hlaaleluja!
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04-13-2007, 04:43 PM,
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the textures seem a smidget dark and green to me, a fact that is only highlighted by the redish borders. use the same texture for both borders and walls me thinks, other then that it looks great :yes:
Mongati HoonDing tiavo; li-mansao einei diang. Cassandra for the memospore era |
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04-13-2007, 10:40 PM,
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It looks good for me. I hope there will be a versitality for making interiors. I mean that you will be able to decide a little bit the size of the house (by building a 3*3 set).
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04-14-2007, 12:08 AM,
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I like them alot! but I must admit (and agree with Lady Nerevar) there is a greenish tint/hue to it, faint but its there... other than that I don't see anything criticizable
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04-14-2007, 12:55 AM,
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Dave_91: Thanks! And I look forward to seeing what you come up with by using it
![]() nerbod: Thanks, I'm glad you're starting to like it. Perhaps I can find a replacement for it (WoodOldScarred01.dds), but I have a hunch it would be challenging because the texture doesn't just need to tile with itself but tile with itself reasonably at every quarter of it's width as well. Because I use it on logs cut into quarters. And at the same time it needs to look reasonably like the TES3 texture, so, all in all the current one is a good texture from that point of view. There wouldn't be any hindrance to making static plates but my hunch is most players would interpret it as a bug. Hmm, then again maybe I can make a variation of the hutch that has glass doors on it, so the player will never realize the plates are static. I'd have to come up with a new design for it first though. sandor: Thanks, I'm happy to hear it's working out ![]() Lady Nerevar & KuKulzA: I humbly think your eyes might be playing tricks on you in regards to the tint. Surfaces take on the color emitted by light sources, so in this screenshot the door has a yellowish tint to it, because that's what the light source emits. Had it emitted white light it would have looked more like in this screenshot. Or perhaps you meant something different than what I assumed? [indent][/indent]Lady Nerevar: Thanks =) I might look into using Stilgar's border texture instead. It should be a better match to the wall since it's his wall texture I'm currently using, but I won't know how it turns out 'til I test. I'll post some screenshots of how it went. [indent][/indent]KuKulzA: Thanks man. Looking forward to seeing the new Balmora! blackbird: Oh yes, you can make any interior you like with the set. Multiple stories, huge rooms, long passageways, anything at all.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth ![]() |
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