How do I enable normal-mapping in 3D Studio Max?
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04-19-2007, 03:41 PM,
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How do I enable normal-mapping in 3D Studio Max?
I would like to know how I enable normal mapping in 3D Studio Max? So that I can see how the model looks like with Oblivion's normal mapping applied while I develop it. Does anyone happen to know how that's done?
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My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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04-19-2007, 09:26 PM,
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RE: How do I enable normal-mapping in 3D Studio Max?
Take a look at this;
http://forums.cgsociety.org/archive/inde...87991.html Has many options for what you are looking for.. Cheers Vinnie |
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04-19-2007, 10:46 PM,
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RE: How do I enable normal-mapping in 3D Studio Max?
Quote:Originally posted by VinnieMc Thanks man, it worked great! The info you linked to is for an old version of 3D Studio Max, but the snippet about "DirectX" and "Metal Bump" led me in the right direction and it panned out beautifully. I'd print the info (for others) but I figured I'd just attach the max scene instead.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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04-22-2007, 09:23 PM,
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Just read this
Glad it helped.. There are some real gems on that site...
Cheers VinnieMc |
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