Idea for entering Elsewyr
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08-19-2006, 05:40 PM,
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Quote:Originally posted by Hrafnkel Telepathy, no other. No seriously I agree with DA, only handfull of people will actually care about it.
The Forgotten Ones have returned.
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08-19-2006, 06:59 PM,
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running the mod is my job, if its a feature that will take a lot of work and won't be hugely appreciated, I have to be realistic because I need to make sure this mod is completed someday.
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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08-19-2006, 07:03 PM,
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I think we all know that much. Methinks that you took my post as having a different tone than it did, since that seems to be a recurring issue with us.
Your monkeys dance on the Tower and the stars change and you do not remember.
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08-19-2006, 07:05 PM,
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Yes it is, at lest it never ends with harbored negative feelings.
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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08-29-2006, 09:26 AM,
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Thinkin about this - would a keep getting lost spell help?
You meet up with an 'unavoidable character' the first time you approach the Border after downloading - give reason why and how the spell is: 1) He is experimenting, and decided to use you as a test subject - he is sooo sorry, but something went wrong, but all will be ok, he will fix, yes Meet him in his laboratory in such a town and he will have a counterspell ready for you... :yes: Umm, he has be called to the Imperial Capital - someone important is interested in his research! :banana: His (trusty) assistant can assist.... uh ohhh... :[ Helpful assistance is forthcoming - buuuut there is a small drawback, it cannot be cast on you directly, so he has cast the new spell on 'a certain public transport vehicle'. And he will do so with others too - just to be helpful! any use? 2) You have made (yet another) enemy! - by doing whatever - and have been cursed! You need help! There is a local researcher/priest/priestess who can help - the counterspell has to be specially crafted and the helper needs to know the exact wording of the curse. a) You seek out the culprit's abode, but he/she will not willingly help - there is a fight , there is an explosion - there is only a scrap of the now deceased's curse remaining so there can only be a partial fix - This fragment can be used to create a partial counterspell - there is not enough to do more so it will work on - designated transport only = something that regularly travels there and so has momentum... b) This s.o.b. is luckier than Fargoth (may actually be a relative) and you just cannot defeat, capture, whatever - he/she will never speak to you because of what you did (but never tells you what you did) but eventually will drop a written fragment of his/her curse in the process. This fragment can be used to create a partial counterspell, but the damnable luck of the Fargoth Family ensures that... it will work on - designated transport only = something that regularly travels there and so has momentum...
Because loyalty is not to be spoken of and honour is to be endured. Whilst courage is to be survived. These virtues belong to silence.
Steven Erikson. But, if one man does nothing can he be said to be good? raggidman |
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08-30-2006, 01:26 AM,
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Speaking of lost spells... If I recall, there was someone in Morrowind who mentionned the lost scrolls of "Wall-Pass" or something that allows you to pass through walls, but maybe the spell didn't get so lost as it is seperated.
What I suggest is possibly having this wall pass spell disable the collision of only certain walls, and it is essential in the MQ of Elsweyr. And other wall-pass spells of the other mods also only affect certain walls. These special walls should all have something in common, like a herald or a symbol or something. |
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08-31-2006, 09:16 AM,
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Not sure this wall pass topic relates to dealing with the transfer/travel from Cyrodiil to Elsweyr TID? Maybe you could start a new thread?
Because loyalty is not to be spoken of and honour is to be endured. Whilst courage is to be survived. These virtues belong to silence.
Steven Erikson. But, if one man does nothing can he be said to be good? raggidman |
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08-31-2006, 08:03 PM,
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It doesn't, just mentionning.
Remember in Tribunal how assassins tried to kill you, and that eventually led to the main story? Maybe we could have something along those lines? |
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02-11-2007, 12:16 AM,
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Perhaps a ship wreck would be in order? You (as the Champion of Cyrodiil) are sent by the Elder Council to Morrowind, to search for Saint Nerevar, who did play a significant role in solidifying the Imperial presence there, you leave from Anvil upon a chartered vessel. The voyage goes normally, until your vessel encounters a massive storm, the ship is torn apart by the storm's ferocity, you are left clinging to the chest you kept your items in during the passage. After a day or two of floating about in the ocean you wash up on the shores of Elsewyr. (Could be done via a movie like the beginning sequence of Oblivion)
Of course the reason for being sent wherever could be changed, as well as the starting point. Perhaps the reasons for going by sea could be that there was a great conflict with the Daedra during the Oblivion crisis which decimated the land routes to Morrowind.
Close shut the Jaws of Oblivion? They look more like Gates to me...
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02-11-2007, 01:55 PM,
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You are presuming that the player wanted to be champion of Cyrodiil, and that the player wants to do anything for the Imperial authorities ....
Because loyalty is not to be spoken of and honour is to be endured. Whilst courage is to be survived. These virtues belong to silence.
Steven Erikson. But, if one man does nothing can he be said to be good? raggidman |
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