Interior discussion
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09-16-2006, 02:51 PM,
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Quote:Originally posted by nerbodthat reminds me... are their interiors to the Hlaalu tileset? if so we can start on places like Gnaar Mok... if not that's cool... we still got Hla Oad and Khuul we can do with just shacks and maybe a few Redoran tileset models |
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09-16-2006, 03:13 PM,
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no we havent...
[1ST]T[/1ST]his is what a heightmap looks like, this is what it does when it catches hold of you, it's eating me alive and very soon now it will kill me.
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09-16-2006, 03:33 PM,
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Quote:Originally posted by nerbodhmm... no interior for Hlaalu, not good... well let's keep our sights on Maar Gan, Khuul, and Ebonheart eh? I say Maar Gan 1st, then Khuul once shacks are complete, then Ebonheart when Imperial-fort tileset is done |
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09-16-2006, 03:55 PM,
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Not sure about some interiors, but is it possible we could use some of Vanilla OB's Imperial interiors for some places?
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09-16-2006, 06:30 PM,
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Quote:Originally posted by TheImperialDragonwell depends... what town you planning to have in OB's Imperial architecture? I mean although in TES3 they said that (the Imperial there) was copying that of the Heartlands, that apparently changed... |
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09-16-2006, 06:43 PM,
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Well, some of them would look quite well together with some retexes. The farmhouse models aren't too different from the nordic houses I don't think...
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09-16-2006, 06:53 PM,
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Meh. I hate the way Oblivion looks artistically.
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09-16-2006, 06:57 PM,
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Quote:Originally posted by Axen True, a lot of people do. We could make custom models for everything, in fact, it'd be even nicer with modular pieces (like the Hlaalu exterior set). I miss the flexibility of modular tilesets. |
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09-16-2006, 07:48 PM,
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Quote:Originally posted by TheImperialDragonMy sarcasm senses are tingling. Meanie. |
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09-16-2006, 08:28 PM,
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I agree with TID there; retexes can do alot
[1ST]T[/1ST]his is what a heightmap looks like, this is what it does when it catches hold of you, it's eating me alive and very soon now it will kill me.
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