Lights cause the CS to crash
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03-24-2009, 06:25 PM,
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Quote:Originally posted by sandor I tested the seven light objects and my CS, which is v1.2, didn't crash.
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My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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03-24-2009, 07:20 PM,
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Quote:If you create a new entry and use for example a "candelfat01.nif" the CS will crash because it requires the bound radius setting --> It's an OB model so it's not the nif that causes the crash.The results of those tests are consistent with what I experienced when I tried importing vanilla candles (in the original directory) directly into the CS - it kept crashing no matter what I did. I am a little bit confused as to why some of the lights have bound radius, and others do not. Maybe I renamed the original candles and created new entries that way, but only for those specific candles? hrug: In any case, it does seem as though the bound radii are the cause of the problem. Would it be possible to fix the candle entries so that they all have bound radii? |
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03-25-2009, 09:00 AM,
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Quote:Originally posted by RazorwingThanks. Quote:Originally posted by TheImperialDragonYes, it only works if you rename candles which are using a model hence they have a bound radius. Quote:Originally posted by TheImperialDragonYes, unless MODT (texture file hashes) are required for other players. I reproduced the result on two computers (Radeon/NVIDIA) and the CS didn't crash. In-game everything was fine as well. Quote:Originally posted by TheImperialDragonYes, I'll fix the radii manually for every candle. :check: I really hope this is a final fix because it takes a lot of time to solve/test/fix these kind of problems.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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