Modelled roads and other exterior surfaces
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07-04-2005, 04:47 AM,
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Quote:Originally posted by Sunsetter Do you mean thumbnails in posts? Those are autogenerated by the forum if you attach a picture to your post. When you're writing it, just click the button "Attachments" and find the pic on your comp and upload it.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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07-04-2005, 04:51 AM,
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http://img.photobucket.com/albums/v604/e...ileset.jpg
There's the finished tileset, let me package it up and how would I post that on the forums.. Edit: Well, it was 799k, so I couldn't fit it on the forum uploader thingy.. So I used Yousendit.com. -link- Edit: WOAH. I am imagining things, I swear I thought I saw a post asking for screenshots... [Waves his hand to start Jedi Mind Trick] You did not see a post from me just now [/Stops Jedi Mind Trick] :lmao: Well... you did :] But that was because I didn't spot your first post where you had already attached the screenshots I asked for.
You dance to remember, I dance to forget
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07-04-2005, 05:02 AM,
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Nice But I think the texture can use some TLC. Looking at the screenshot it seems like it's tiling too many times, but I can't say for certain. The texture you used is 512x512 so just one tile should cover the base area of four interior set pieces. I.e. I don't think your mesh needs the texture to tile at all, unless it's gargantuan.
Btw the 500kb restriction on attachments is per file, so you could theoretically attach up to five 500kb files.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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07-04-2005, 05:05 AM,
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I set it to tile 4 times over the mesh..
With tiling http://img.photobucket.com/albums/v604/e...street.jpg Without http://img.photobucket.com/albums/v604/e...illing.jpg
You dance to remember, I dance to forget
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07-04-2005, 05:36 AM,
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Quote:Originally posted by Sunsetter I personally think the second one looks immensely better than the first one =) If you want to use it, :goodjob:
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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07-04-2005, 05:51 AM,
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alright, tomarrow morning I'll re-map them to look like that.
(Morning for me may be 12-2 P.M. Eastern) Edit: Remapped meshes.. http://s50.yousendit.com/d.aspx?id=2XJ94...NGYZGU83KT
You dance to remember, I dance to forget
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07-04-2005, 05:39 PM,
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How about different tex and models for gutter, sidewalk and street. That way it wouldn't look strange with a bending brickstone at the gutter... if you understand what I mean. Meh... Just a suggestion from an unexperienced modeller.
- Afro-bent
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