NJRS0104 "Glok-Chuba" (Completed - barring clutter)
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09-27-2009, 09:15 PM,
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NJRS0104 "Glok-Chuba" (Completed - barring clutter)
Good news! I finished most of the exterior of Glok-Chuba today (the main part inside the stump), adding doors and some clutter. All of the architecture is now in place and I have provided access with the main BM worldspace. As yet, we don't have the stump model that provides the official access point. I will also need to add a little more clutter to the outside world. I haven't checked my work in-game yet (it's too late in the day) but I'm hoping to get some screenshots soon. Interior claims can be set up once I get the big archive update sorted. Thanks to Koniption again for the ace models! :goodjob:
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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09-27-2009, 09:46 PM,
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Dang, that was fast....
KP
Yeah, don't let those little turds get you down. Dingleberries stick for a while, but eventually they fall off.
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09-28-2009, 09:12 PM,
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I don't mess around... =)
Welcome to Glok-Chuba. There is still a lot to do with it. One problem is that I really need to tone down the lighting. It's way too bright in there but it's very hard to tell in the CS which illuminates things deceptively little. There's also a strange quivering effect to the swamp water at times...and the edges in some parts of the main 'cave' interior model are a little crude in terms of edges and UV mapping but I'm trying to counteract that through careful placement of objects. Additionally, for some weird reason, the egg-like houses have acquired a kind of blue-ish tinge in the game....how did that happen? ?( Screenshots:
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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09-28-2009, 10:03 PM,
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Wow,that's very interesting!
Can't wait to try those Paatru stuffs,they'r just wonderful.. `SN |
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09-28-2009, 10:57 PM,
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Yeah, it was hard to not have some crude UVMapped seams, what with the arches and all. I had to map those separately, among some other parts. Also the size of the model also makes seams more noticeable, I think. Don't know why the egg houses are blue-ish...it's probably the lighting you are using.
The pics look really cool, IG! Looks like a truly nasty habitat. Did you use the "4ceiling" gland door nif to attach to the cave's dipped ceiling part, from whence the player falls? Koniption
Yeah, don't let those little turds get you down. Dingleberries stick for a while, but eventually they fall off.
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09-29-2009, 06:13 PM,
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Yes, I did. I think the blue-ish tinge might possibly be caused by the normal map. I'll have to check that out. As for the seams, I'm just going to try to cover them out however I can. You can't see the house interiors very well here but I love the look of the interior egg-houses....really nice! :yes:
Thanks for the support, Senten!
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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11-14-2009, 04:39 PM,
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From the bsa thread:
Quote:Originally posted by Senten Here they are, Senten. You've seen them before!
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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11-14-2009, 08:50 PM,
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Quote:Originally posted by Ibsen's Ghost Oh sorry IG, you are correct lap: but thanks! |
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02-23-2011, 01:44 PM,
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The latest shots of Glok-Chuba, from the entrance via the hollow log to the town's interior cell to the interior shots of the homes and out via the tunnels towards the watery exit back to the main worldspace.
The main interior needs to have its lighting reduced. It doesn't look very flattering here as it creates a quite gaudy effect. It will look a lot better with lower lighting, methinks.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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