Nature of dungeons
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06-27-2006, 03:16 AM,
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Nature of dungeons
We need to discuss whether we are going to have scaling, or no scaling, random loot, or cool things hidden in certain dungeons, and all similar issues.
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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06-27-2006, 03:58 AM,
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RE: Nature of dungeons
We should have some random skooma and moon sugar (to be made) in some of those smuggler containers.
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06-27-2006, 03:59 AM,
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I vote for limmited to no scaling. Part of the fun of morrowind was that you COULDN'T beat everything right away, that you couldn't go into that deadric shrine right away, and scaled rewards takes a lot of the point out.
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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06-27-2006, 04:06 AM,
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Oh, THAT's what you meant by scaling. Yes, I agree. Same for most the loot, except some of that leveled junk.
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06-27-2006, 04:17 AM,
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Damn i miss those scrolls of intervention. I would run into the daedric shrine, grab the loot then tele the hell outta there. But yeah, i agree that little to no scaling should be used, certain areas should be easier, others harder.
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06-27-2006, 01:58 PM,
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Little to no scaling. It'd be cool to run into an area as a weak character, grab something good, and run. And little to no sclaing would be easier for us too as an added bonus.
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06-28-2006, 02:43 PM,
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scaling should be on for most creatures in a dungeon, but the bosses/ minibosses of the dungeon shouldn't.
Wannabee geek on the TES forums
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06-28-2006, 09:38 PM,
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Welcome! I think that if we are gong to scale, we should scale it all, or it doesn't mantain any continuity. I still say no scaling.
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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