Navy
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02-24-2006, 09:13 PM,
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whats he mean by static
Some say im here, Others say im there, but really... I am every where
Beware I am Shadow I am the darkness in the corner waiting for you to take your mind off things for a moment then I strike without hesitation and leave no trail |
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02-24-2006, 09:17 PM,
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The ships are incapable of moving. (They're frozen in place like in TESIII) In other words, we can stick them at docks or in rivers or some such thing, but we can't make them sail up rivers (on-screen anyway) or attack anything.
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02-24-2006, 09:17 PM,
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NOT. MOVING.
edit: Vrenir beat me to it :goodjob:
"What happens when an unstoppable force meets an immovable object?"
"The ignorant say more than they know, the wise know more than they say" |
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02-24-2006, 09:19 PM,
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You can make them move look at all the sailing mods for Morrowind Like Ultimate Galleon Sellsail Fishing academy waverider
Some say im here, Others say im there, but really... I am every where
Beware I am Shadow I am the darkness in the corner waiting for you to take your mind off things for a moment then I strike without hesitation and leave no trail |
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02-24-2006, 09:21 PM,
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I've never used any of those mods, so I really wouldn't know. Again, I think that'd be mainly a call for the scripters to make. When we're actually a good way into the mod, let them see how much is on their plate and how much of a priority each thing is.
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02-24-2006, 09:27 PM,
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exactly, if you want to write the script requried to make the boats mobile, be my guest, but that is not a trival addition. It requires, thought, testing, skill, and effort. Especailly with a new CS.
"What happens when an unstoppable force meets an immovable object?"
"The ignorant say more than they know, the wise know more than they say" |
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02-25-2006, 01:30 AM,
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I say just keep em static. It would take alot of work and memory to incorporate that
I guess you could script it as a giant horse ?( |
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