PLRS0101 "Soulrest" (Completed)
|
07-15-2009, 10:52 AM,
|
|||
|
|||
PLRS0101 "Soulrest" (Completed)
This is the development thread for Soulrest which llamaranger is working on. I thought I would introduce people to the current state of the project. I have not included shots of the child WS for the interior of Soulrest, only the exterior shots as they are now in the current esm.
Personally, I think LR's Kothringi architecture is frickin' awesome. [/HR] Edit by Ibsen's Ghost - April 2010 Soulrest has now been completed. The initial building layout was created by llamaranger and I completed the design, cluttering, texturing and so on. [/HR]
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
|||
07-27-2009, 10:49 PM,
|
|||
|
|||
RE: PLRS0101 "Soulrest"
development continues.
screenshots: I have at least one unique mansion model to do, and a few bridges etc., then its basically just playing around with layout a bit more and cluttering. x edd
An Old Man is sitting on a Bench eating Soup. He is a fool.
|
|||
07-28-2009, 09:21 AM,
|
|||
|
|||
Yay! Those balconies are pretty sweet! =)
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
|||
07-28-2009, 09:33 AM,
|
|||
|
|||
This will be my favorite city i think,great architecture!
Keep it up! `Senten |
|||
07-28-2009, 07:46 PM,
|
|||
|
|||
woow, amasing. I remember when i first saw the soulrest architecture i thought it was stunning.
I hope you are making some unique doors aswell. |
|||
07-28-2009, 08:14 PM,
|
|||
|
|||
I believe he might well be. Although I could help out with a retexture if needs be, I nonetheless think LR may have something in mind... ....btw, I recently messed around with the old Kothringi docks model and liked it much more this time round. Is this model set to be re-jigged at all?
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
|||
07-28-2009, 08:34 PM,
|
|||
|
|||
if it was redone it would have to be redone from scratch, the old model was completely "over-budget" poly-count wise, and it was a complete mess trying to reduce it.
Door-wise, I found that vanilla chorrol doors look rather nice, but it you think a retexture/something more "alien" would be better I can surely think of something. x edd p.s. glad you all like it
An Old Man is sitting on a Bench eating Soup. He is a fool.
|
|||
07-28-2009, 08:48 PM,
|
|||
|
|||
I wonder how Lady Nerevar's texture would fit (see attached)...it would need some tweaking...but you could argue that it has a sun motif which is sort of commonplace amongst the banners that I'd hoped I could use for Soulrest so far...
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
|||
07-28-2009, 09:17 PM,
|
|||
|
|||
Quote:Originally posted by llamaranger llamaranger, If you're ok with it, may I try to reduce the polygon count of the Kothringi docks? I think I've gotten pretty good at optimizing stuff like that. I will not take credit for the docks, neither. I just feel in the mood to optimize something. I feel like welding vertices! Koniption
Yeah, don't let those little turds get you down. Dingleberries stick for a while, but eventually they fall off.
|
|||
07-28-2009, 09:23 PM,
|
|||
|
|||
you're welcome to give it a shot, i suggest getting rid of the canopy completely, which unfortunetly doesn't reduce the polycount much, but I don't think it really fits with the way the architectural style has developed
x
An Old Man is sitting on a Bench eating Soup. He is a fool.
|
|||
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)