Plants
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03-25-2009, 03:08 PM,
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That would be good but try to move the focus a little away from swampland if you're dealing with Darkmoor.
The Everglades will be more like dense swamp though. And Murkwood is basically our 'spooky forest' but for the moment Darkmoor is planned as a bleak, foggy and deathly still place. So we'll probably use what you come up with anyway but at the moment what we're lacking in terms of environmental resources are those befitting Darkmoor and the Parchlands. If either of these suited you then please feel free to get your guys working on these as a team. It's up to you. I'm not saying you can't add bits to the Everglades though.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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