SHC11 "Bralit Salor's Mansion" [Finished]
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05-15-2007, 12:22 PM,
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Quote:Originally posted by TrankintorHe lives in the same house.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-15-2007, 12:23 PM,
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oh, ok. The balcony don't have a door in the exterior, but I will add a door in the interior, so that you can add a door there later and link it to the one on the inside.
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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05-15-2007, 01:33 PM,
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Are the Mermaid supposed to lie at port all the time? if it is, I'm going to make that Bralit goes there every day to check it. If not, he has to do some thing else. For the AI with that, I will do the package, but leave the location out.
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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05-15-2007, 01:58 PM,
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Quote:Originally posted by TrankintorYes.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-15-2007, 01:59 PM,
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Ok, good. But the Mermaid has to be done before that AI can be complet.
(Edit) I have now done the two smaller 'rooms', and I would like a reviwe of them. I haven't done any AI or Dial yet. I only managed to get the middle floor up to 115k faces, so any suggestions on what to add would be good, if it now needs adding. One more thing, do you think that we could do a quest with something that there is a skooma smugglere working in town? And that that smuggler is Bralits son? He is smuggling the skooma on his fathers boat without the crew or captain knowing.
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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05-16-2007, 09:02 PM,
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Ok, I might have gotten stuck...I only managed to get the large room up to 320k faces, and if it ain't enough, I have run out of things that I can think of to add... I need help if it ain't enough.
Pleas check this out, and the other two rooms are finished what I can tell. Now it is only the AI and Dial left to do, but I allways do it last of everything I do, so I would like a reviwe of the rooms first pleas.
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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05-17-2007, 07:33 AM,
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I'll check it.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-17-2007, 08:43 AM,
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Quote:Originally posted by TrankintorYes, you have to mod it, though. Rotate objects, for example the cutlery, it looks much better. They all have an angle of 90, vary it between 85 and 95. Link the interior to the exterior. Add more clutter to the ground floor. For example a few Steadhelm tapestries and a winerack. When everything has been done the interior will be reviewed.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-17-2007, 11:05 AM,
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I have problems with linking it to the exterior as my CS allways crash when I try to open up anything withing Steadhelm, it is the message with that the Weynon Priory door don't have any light. I have had it before, but it doesn't help to press yes anyway, when it asks about continuing, it may work for a short while but when it only have about 25-100 objects left to load, it crashes...
What shoud I do? And there need to be a door on the balcony which it ain't now, or I can't conect that door on the top floor.
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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05-17-2007, 11:33 AM,
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Go to the ST land worldspace and load the SteadhelmOuterMainGate cell.
Move with the arrow keys towards the house. Add a door for the balcony.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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