SHC41 "Steadhelm Figthers Guild" [Finished]
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03-23-2007, 02:00 PM,
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SHC41 "Steadhelm Figthers Guild" [Finished]
The Steadhelm Figthers Guild has been claimed by TheImperialDragon.
The exterior building is already in the city. Look at the screenshot.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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03-23-2007, 09:25 PM,
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That's a good spot. I've started it, but I won't finish until later when I have finished the third FG quest completed. Then comes this one, then come quests to Steadhelm. (The fourth quest for the FG in RP is pretty simple, I might do that before doing Steadhelm quests, it wouldn't take long)
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05-11-2007, 02:01 PM,
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How's the progress???
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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05-11-2007, 09:05 PM,
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It wasn't a very high priority thing for me because I was busy with the Fighters Guild quest with Ald Nium (I'm modding all of Ald Nium and the Ebbedin exterior, so that will take a while). Since Steadhelm is nearing completion, and this is one of the last incomplete claims, I'll finish this ASAP.
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05-13-2007, 01:36 AM,
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sandor: Do you mind if I alter the exterior cell(s) of the guild to accomodate some training?
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05-13-2007, 08:30 AM,
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Quote:Originally posted by TheImperialDragonThat's fine, I'll refrain from that area.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-16-2007, 01:17 AM,
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Sorry for the delay. Here it is, I haven't playtested it yet.
It has five NPCs, each with dialogue (except maybe the porter who just greets and that's about it) and AI ( That guild steward is a little naughty... now anyone who read that will want to look at the file I felt like doing something different for this claim ). - Two of the NPCs (one archer, one warrior trainer) train during the day, they also take breaks and go inside the guildhall. - The guild steward and the smith always stay inside or around the guild so they can always be found easily enough. - The porter just stays in the guild and just plays the part of the porter. The porter is the only guy awake during the night. There are also some special treated bottles of brandy in the guild steward's room, they serve to help her in her schemes... :brew: There are also other miscellaneous things in the file, fixes and modifications to a previous claim. I had fun with this claim. |
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05-16-2007, 07:40 AM,
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Great, I am looking forward to playtest this interior.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-16-2007, 10:53 AM,
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Thanks.
I've got a new ESP. Pretty much the same, only it doesn't spawn any dialogue errors when Silgrad_Tower.esm is loaded after being merged - there was one when I tried merging the first time. |
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