SHC46 "Hlivam Othrobar's Rustic Farm House" [Finished]
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05-15-2007, 02:34 PM,
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SHC46 "Hlivam Othrobar's Rustic Farm House" [Finished]
The interior (Steadhelm46) cell is in the attached esp.
Claim Difficulty: Easy-Medium. Races: Dunmer or Nord. NPC('s): 2 or more. Name generator. The NPC('s) must have (full) dialogue and AI. Don't forget the pathgrid. Claim description: The two NPC's are farmers who work on Hlivam Othrobar's estate. You don't have to connect the interior to the exterior. The AI is for the house only (no exterior). Info about the estate/farm.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-21-2007, 11:44 AM,
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can I claim? and btw, is the exterior worked on, not that I want it as I'm not good at doing exteriors , but I wonder if there is progress...
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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05-21-2007, 02:54 PM,
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Quote:Originally posted by TrankintorCheck the link (Info about the estate/farm, in the OP) and you'll see the exterior isn't claimed. Have fun.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-21-2007, 03:29 PM,
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start working on it when 45 is finished...
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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05-25-2007, 02:29 PM,
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Ok, here is the esp. everything is finished including AI and Dial.
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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05-25-2007, 04:31 PM,
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Abbrev.
F= Floating / B= Bleeding / S= Look at the Screenshot / PG = Pathgrid / th = tetrahedron, point / sh = the silhouette / R = Resize / Re = Reposition / A = Adjust General Info Use an activatorflamenode04 etc. It gives a nice sound of a burning fire. Do not use "Default" music, it produces unexpected results with the StreamMusic script function. The Cottage Quill01 F AI for Tuffi You haven't specified a location or reference for your 'StTKShc46TufiWorkOut1' and 'StTKShc46TufiWorkOut2' packages. AI for Sethvor You haven't specified a location or reference for your 'StTKShc46SethvorWorkOut' and 'StTKShc46SethvorWorkOut2' packages. AI for Bedeno You haven't specified a location or reference for your 'StTKShc46BedenoWorkOut' and 'StTKShc46BedenoWorkOut2' packages. General Remarks Set the ownership of the farm to the NPC who you'd like to own the farm. Then give him a key (make sure to lock the door via that key) or lock the door and check the boxes 'At Package Start - Lock Doors' and 'At Package End - Unlock Doors'. You have definitely improved since your first interior, so I want to give you my compliments. Very well done! :goodjob:
You're a prisoner about to set free...
... And away we go. |
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05-25-2007, 07:56 PM,
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Well, for the AI, there is no exterior to make the AI too.
And the owner is Hlivam, but that claim ain't merged yet. So that leaves one floating, and that ain't to bad, as I think that won't be that much work to fix before merging. But I'm not sure theas will be merged before the exterior is made so that the AI can be complet...
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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05-26-2007, 11:58 AM,
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should I post a new update where I have fixed that one floating and then it is finished? As the AI can't be finished as I said before...
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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05-26-2007, 12:54 PM,
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Quote:Originally posted by TrankintorYes, please change the flamenode and the music settings as well. TIA.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-26-2007, 01:03 PM,
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Ok, here it is then, the only thing that needed fixing was the floating quill and the hourglas and the music, as I already had placed the flamenodes...
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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