Sachiel's Rocks (and caves)
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10-26-2008, 09:10 PM,
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Sachiel's Rocks (and caves)
Hi, I just thought I'd draw attention to Sachiel's excellent work over here: Rocks (and now: a cave) . These models may have more relevance in BM than ST.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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11-15-2008, 06:06 PM,
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I acquired these rocks, which I plan to use in the preset cell of the Naga-Cradle Jungle. As yet, they are untextured and I'm told that one of them is incomplete. But for the complete ones, I wondered if one of our modellers might like to have a play with them and see what textures they could come up with that would suit the jungle regions.
After Blackwood is completed, I think we will need some more custom assets for either the Parchlands or the Jungle. If I don't do so within the coming week, please nudge me to remind me to set up a thread that will detail the requested environmental features and open a discussion on what to use. In the meantime, here are Sachiel's rocks: https://www.yousendit.com/download/Y2o4W...bUpMWEE9PQ
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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11-16-2008, 10:05 AM,
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Looks realy nice, and it will probably be very usefull.
Member of -
TES IV: Black Marsh (Core Member) |
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12-19-2008, 12:48 AM,
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I had a play with these...they are absolutely stunning! I'm presently trying to find out what I need to do in order to make sure that the textures are correct, that there are no purple bits on the carved-rock path and if it is possible to get the exterior model to go with the cave (seems odd to have no exterior). But look at the potential here...
...I asked Sachiel for imaginative rocks and he really delivered. I loved the natural bridges but the idea of having a settlement set within a cave was too good to let go...sadly, I think Sachiel himself is busy with work lately...I believe (and sincerely hope) he will return.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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12-19-2008, 12:59 AM,
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Wow, that looks great! I like the idea of a cave village too... the question is where we put it... any ideas?
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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12-19-2008, 10:06 AM,
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Looks very good, and does the village have to be an official one, I mena, it might aswell be a bandcit camp?
Member of -
TES IV: Black Marsh (Core Member) |
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12-19-2008, 12:02 PM,
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Good point. Either way we should put it in somewhere.
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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12-19-2008, 04:42 PM,
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Well, I was thinking of having the settlement of Tenmar Wall (which is supposed to be bandit-ridden as I understand it) set inside the rockface of the 'wall'. If I can get the stone steps sorted then that might form the route up to the entrance but at the moment it's a case of getting all of the textures sorted.....I'm speaking to RW at ST about getting a suitable door to the cave which can then be used as an interior transport location....hopefully, he can help out a little with stuff like UV mapping.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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12-19-2008, 11:30 PM,
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Yes, this would be perfect for Tenmar Wall. And you're right, it's full of Argonian revolutionaries (basically bandits with better catchphrases)
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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01-01-2009, 12:32 PM,
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Hi there.
I've not forgotten about you guys. Hope I'll find some time to dedicate to your project again this year. Happy new year, btw. |
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