Scc0301 [Finished]
|
11-20-2010, 12:55 AM,
|
|||
|
|||
Thanks Zurke.
No rush, just something to do over the weekend when not studying. Yipee, quest is working along with dialogue and AI. Should post the .esp within the coming hours. |
|||
11-20-2010, 03:07 AM,
|
|||
|
|||
Done,
6 hours of non-stop modding later: The quest has two endings. One when you accuse him of having a problem (Result: He shouts at you to leave) and the other were you give him the Mazte. (Result: You get 30 gold, he tolerates your presense.) The wife also has some dialogue relating to the quest. Anyway because it has multiple endings and quite a few different ways the quest can end up I have playtested the fuck out of the dialogue and quest. Im almost certain the object placement is fine. However the cushions on the floor can produce some unexpected behavior when you have jumped on the 10+ times. EDIT: Stupid me, I spent so much time thinking about the quest and the lower level I forgot about the attic. I removed the file and am working on a fix. EDIT 2: Unfortunately I will be off for the rest of the day. Which means I won't be able to get the claim out until tommorow. |
|||
11-20-2010, 07:19 AM,
|
|||
|
|||
Quote:Originally posted by AnImpatientFanIt's a collision problem which was much worse in a prior version (bouncing around the room after touching the cushions). Just place them in corners etc. so that the PC walks past these objects (no direct interaction). Take your time. Sounds like an interesting quest.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
11-20-2010, 08:54 AM,
|
|||
|
|||
I will move the cushions.
Do I set the NPC to essential. |
|||
11-20-2010, 09:56 AM,
|
|||
|
|||
Quote:Originally posted by AnImpatientFanFor a normal (single) quest it's not required.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
11-21-2010, 12:38 AM,
|
|||
|
|||
I've finished.
Note that, if the player talks to the Wife about Veranis Hall another topic will be avaliable for the guy living upstairs. Just though i'd let you know because its easy to miss. |
|||
11-21-2010, 08:50 AM,
|
|||
|
|||
Dialogue.
How do you create topics? Every topic is in mod index '00' it should be '02'. It means you altered existing vanilla content. I'll fix it but that takes time. NPC. Set only one food item to count '-1' (Gurak). AI. Add another eat pack (Daryn). Add at least one read/drink/sweep pack etc. to the three NPC's. General. Please add a version number to your esp. If you create more than one claim it's a good idea to add the claim code to the quest, AI packs, NPC etc. It helps you to identify stuff a lot faster. Set the ownership of the cell to the faction so that every NPC owns the placed content like beds etc. Your first quest! :goodjob:
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
11-21-2010, 09:05 AM,
|
|||
|
|||
I will fix this after the book shop.
|
|||
11-21-2010, 08:30 PM,
|
|||
|
|||
I made the fixes.
|
|||
11-22-2010, 08:56 AM,
|
|||
|
|||
I'll reply asap also for the Soluthis claim.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)