Scc0321 [Finished]
|
03-05-2008, 07:13 PM,
|
|||
|
|||
Scc0321 [Finished]
[blockquote] District: Riverside. Cell name: SilgradCity0321. Claim Difficulty: Medium. NPC's: 2. Race: Dunmer, Hlaalu. Class: Poor-Middle. General info: Check -=this link=-.[/blockquote] Status: Finished by Hegemege. You'll find the exterior and interior building (screenshot) in the cell SilgradCity0321. Use the Silgrad_Tower.esm v2.98 or a higher version. The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid. Full AI: Eat, sleep, one drink and/or read package. I'll set the rotation for the Northmarker and connect the interior to the exterior. Add a few windows to the interior and to the exterior building as well (matching with the interior). Background. A small shop selling vegetables. Poor-middle: Mostly poor furniture with some redware objects. You can't use rich objects. Use the existing cell (SilgradCity0321) and don't delete the exterior building.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
05-26-2008, 04:21 PM,
|
|||
|
|||
I take it
Programming language knowledge: C#(+XNA), Python, C++, main interest is game programming with so far a few succesfull test projects on the first two platforms.
Anyone interested in chess, challenge me on chess.com! |
|||
05-29-2008, 11:58 AM,
|
|||
|
|||
Just finished it...
I placed the eggs, apples and pears in baskets with havoc sim. EDIT: and BTW I got the newest drivers from official website for my graphic card and now it works like a dream so I'm able to alter the lighting a bit too
Programming language knowledge: C#(+XNA), Python, C++, main interest is game programming with so far a few succesfull test projects on the first two platforms.
Anyone interested in chess, challenge me on chess.com! |
|||
06-02-2008, 06:04 PM,
|
|||
|
|||
Another nice one!
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)