Scc0348 [Finished]
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05-24-2011, 03:40 AM,
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That looks like a pretty little town .
My hometown is Fairfield, located in southern Illinois. Here's the town's official website: http://www.fairfield-il.com/main.html You can see its photo gallery by going to "About Fairfield," then clicking on "photo gallery." The pictures there aren't entirely representative of the town, however, so I will link to a photo album. Here's the town's courthouse: http://www.flickr.com/photos/courthouselover/4854623969 This is what you will see if you drive along the highway anywhere in Illinois. It's a lot of flat fields and is dotted with woodlands: http://www.flickr.com/photos/7269902@N07...857738315/ This is Fairfield's main drag: http://www.flickr.com/photos/7269902@N07...3857738315 This is the town's park pond. Locals call this place "Duck S*** Pond," for good reason. http://www.flickr.com/photos/7269902@N07...3857738315 This page has some pictures of the woodlands around Fairfield. Notice how it's still very flat, even in the woods. http://www.landsofillinois.com/illinois/..._id=536873 Note that the scenery changes as you travel north through Illinois. In central Illinois, you will see entire fields of wild violets (the state flower), for example. Around here, you get a sea of corn fields, and sometimes you will see entire fields of goldenrod (that I am very allergic to). The best adjective for Illinois, above and beyond all else, is "flat." I love southern Illinois, however. It's very un-urbanized, and the flora is diverse and strikingly beautiful.
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05-24-2011, 11:35 PM,
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Thanks for posting the links!
It reminds me to England (GB), very nice indeed! My county has only around 5000 inhabitants and is quite large, mostly rural with a lot of farmers. It's part of the Province of Namur. I enjoy living here, it's nice and calm and easy for my work (to travel to France or Germany). Nice work as usual! :goodjob:
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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06-02-2011, 06:12 PM,
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Rechecking a few things.
The triggerzone problem is related to a missing nif, I'll post an update asap. EDIT I attached the trig zone nif. :check:
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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06-03-2011, 07:24 AM,
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Nice work as usual! :goodjob:
You used GetTalkedToPC. Some info. Depending on the quest priority for ST and the mods (including OB) a player loaded together with ST, another set of dialogue (another quest, not NPC specific) can be displayed before your claim dialogue. This means that "GetTalkedToPC" will be set to 1. The dialogue will be skipped (with a condition "GetTalkedToPC == 0"). Meaning that there are no topics either (if added to a GREETING). If quests have the same priority, the quest higher in the tree will be executed. So increasing the priority to 99 will help but not always. Further we can't set every quest to a priority of 99. I merged the file, please make a note and fix it later on by adding another parameter check.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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06-04-2011, 06:03 PM,
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Noted . I think I have a few ideas on how to get the same effect without having to resort to "GetTalkedToPC." I'll wait till the modding esm is patched with this interior to make the fix.
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06-05-2011, 09:39 AM,
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Quote:Originally posted by Sniper4Great and thanks for modding the Craftsmen quest! I'll post a new patch later today. :check:
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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06-07-2011, 10:31 PM,
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Here is my "patch" that fixes the "GetTalkedtoPC" issue. I used a local variable instead, that I called "StSISCC0348Talked"
I placed the local variable in the innkeeper's script and used it's value as a condition for the secondary greeting. It should now work like this: -If the player meets Tedave outside of the inn, Tedave will introduce himself, and will also re-introduce himself when the player comes to the inn, for the sake of professionalism (and to allow for the bar- specific conversation topics). -If the player first meets Tedave at the inn, Tedave won't introduce himself when the player meets him outside the inn. To accomplish this, StSISCC0348Talked is set to 1 with the inn introduction, and it must equal 0 for Tedave to introduce himself outside of the inn. I merely used the reference variable to help choose the conditions for which the two greetings will be displayed, rather than using GetTalkedtoPC. I also play tested the patch to make sure it works as desired.
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06-07-2011, 11:21 PM,
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Thanks!
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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