Scc0349 [Finished]
|
08-05-2008, 01:21 AM,
|
|||
|
|||
Quote:Originally posted by Zurke that would be good, thanks :yes: |
|||
08-05-2008, 01:37 AM,
|
|||
|
|||
Quote:Originally posted by GoatsOnABoat I sent you a pm. Also here is a link to general dialogue. As it says it is important to use the 'Quest' window instead of the ' filtered dialogue' window to create dialogue. Just remember that we/you should not add topics to the 'add topics' field within the topics tab. We add topics through the result script of the topic. ie: Greeting. I tried to sum this up in the pm. I have all sorts of time to answer questions so ask away. If I don't have an answer I can just about garranty someone here will. Try it again. |
|||
08-05-2008, 01:46 AM,
|
|||
|
|||
A good dirt-simple example of a dialogue quest is my own StScEbb14Q01. It has greetings and adds topics with a little race variation.
HTH, Steve |
|||
08-05-2008, 05:48 AM,
|
|||
|
|||
thanks, all. I'm pretty sure I got it.
... maybe |
|||
08-05-2008, 03:32 PM,
|
|||
|
|||
Quote:Originally posted by GoatsOnABoat As I am sure you realize, all the dialogue has to go into the quest and not the filter. Add an GetIsId 'npc' to the conditions of each statement so the game knows who to assign the statement to. |
|||
08-20-2008, 09:41 PM,
|
|||
|
|||
many apologies, my computer doesn't run oblivion, so I can't finish this claim.
un-claimed. |
|||
08-20-2008, 11:45 PM,
|
|||
|
|||
Again, sorry to hear of your misfortune. Hopefully you can get back to modding sometime soon.
|
|||
08-20-2008, 11:54 PM,
|
|||
|
|||
Quote:Originally posted by Zurke thanks :yes: possibly morrowind, i've been feeling nostalgic for it lately... |
|||
03-28-2011, 03:51 PM,
|
|||
|
|||
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
06-02-2011, 06:10 PM,
|
|||
|
|||
Finalizing the review. :check:
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)