Scc0365 [Finished]
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03-17-2008, 12:37 PM,
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Scc0365 [Finished]
[blockquote] District: Riverside. Cell name: SilgradCity0365. Claim Difficulty: Medium. NPC's: 2 or more. Race: Dunmer, Hlaalu. Class: Poor-middle. General info: Check -=this link=-.[/blockquote] Status: Finished by Zurke. You'll find the exterior and interior building (screenshot) in the cell SilgradCity0365. Use the Silgrad_Tower.esm v2.993 or a higher version. The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid. Full AI: Eat, sleep, one drink and/or read package. I'll set the rotation for the Northmarker and connect the interior to the exterior. Add a few windows to the interior and to the exterior building as well (matching with the interior). For reasons of playtesting it's often handy to add a X marker (heading). When you use the console (~), type coc "XX", replace the "XX" with your cell name. Background. The Silver Duck, a small restaurant selling cheap food. The owner lives in SCC0366. Poor-middle: Mostly poor furniture with some redware objects. You can't use rich objects. Use the existing cell (SilgradCity0365) and don't delete the exterior building.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-09-2008, 05:45 PM,
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I'll take it.
If there are 2+ npc are they just patrons? |
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05-26-2008, 04:21 PM,
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Quote:Originally posted by ZurkeGood idea, make it so that they're a couple and I'll assign a house where they live.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-29-2008, 02:43 AM,
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Gaddrar is now in the Silver Duck with some dialogue. He has no packages. He is a member of the StZKSCC0365SilverDuckFaction.
* I created 3 NPCs with dialogue. They have one package a piece, either an eat or drink package. 2 of the NPCs are together as you requested and one is a loner and wants to keep it that way. * I adjusted the lighting IMO it looks better. |
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06-03-2008, 07:38 AM,
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Nice modding!
The file has been merged.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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