Scc0416 [Finished]
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03-19-2009, 06:24 PM,
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Scc0416 [Finished]
[blockquote] District: Eastside. Cell name: SilgradCity0416. Claim Difficulty: Easy. NPC's: 2 or more. Race: Dunmer, Hlaalu. Class: Middle. General info: Check -=this link=-.[/blockquote] Status: Finished by jucklesjenk You'll find the exterior and interior building (screenshot) in the cell SilgradCity0416. Use the Silgrad_Tower.esm v3.25 or a higher version. If not available on the Source board please contact me via PM. The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid. Full AI: Eat, sleep, one drink and/or read package. I'll set the rotation for the Northmarker and connect the interior to the exterior. Add a few windows to the interior and to the exterior building as well (matching with the interior). Do not use too many poor objects, use rich objects and redware objects. For reasons of playtesting it's often handy to add a X marker (heading). When you use the console (~), type coc "XX", replace the "XX" with your cell name. Background. No preference. Use the existing cell (SilgradCity0416) and don't delete the exterior building.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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08-04-2010, 07:39 PM,
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I noticed this has been opened. I forgot about this claim entirely (sorry about lack of update previously), but I'd like to reclaim this one, for the tavern owners of Scc0415.
Trespassers will be shot.
Survivors will be shot again. |
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08-04-2010, 08:58 PM,
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NP jucklesjenk.
Have a great day Charles |
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08-05-2010, 07:59 AM,
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Since the doors cannot link should I still give the tavern owners AI in both cells? eg. sleep in 0416 and service in 0415?
Trespassers will be shot.
Survivors will be shot again. |
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08-05-2010, 01:11 PM,
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Quote:Originally posted by jucklesjenkJust link the two interiors and the AI will work fine (testing). Later on the door links can be changed and connected to the exterior.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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08-05-2010, 01:25 PM,
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Okay, thanks sandor
Trespassers will be shot.
Survivors will be shot again. |
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11-13-2010, 02:16 PM,
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An update please, it's not a very large claim.
TIA.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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11-13-2010, 03:20 PM,
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Sorry, sandor.
I just don't have much bulk time to get modding stuff done at the moment. I'll try to get some of it done, though, and I will finish it.
Trespassers will be shot.
Survivors will be shot again. |
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11-27-2010, 08:17 AM,
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Update: I'm starting work on this now. I hope to get it finished today or tomorrow.
Trespassers will be shot.
Survivors will be shot again. |
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11-27-2010, 08:31 AM,
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Quote:Originally posted by jucklesjenkGreat!
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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