Scc0501 [Finished]
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02-26-2010, 10:09 AM,
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Scc0501 [Finished]
[blockquote] District: Slums. Cell name: SilgradCity0501. Shack Type: 6. Claim Difficulty: Easy. NPC's: 1. Race: Dunmer, Hlaalu. Class: Poor. General info: Check -=this link=-.[/blockquote] Status: Finished by Zurke. You'll find the exterior and interior building (screenshot) in the cell SilgradCity0501. Use the Silgrad_Tower.esm v2.994 or a higher version. The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid. Full AI: Eat, sleep, one drink and/or read package. I'll set the rotation for the Northmarker and connect the interior to the exterior. For reasons of playtesting it's often handy to add a X marker (heading). When you use the console (~), type coc "XX", replace the "XX" with your cell name. Background. A carpenter selling poor furniture. Use the existing cell (SilgradCity0501) and don't delete the exterior building.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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06-13-2010, 07:32 PM,
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I'll take this one.
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06-27-2010, 02:29 AM,
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I have finished this claim.
Tilnas Andrethi is a carpenter who repairs and makes furniture. He lives in a shack alone. Not much else to say about this one Although I suppose in the future maybe something could be worked out for the player to be able to purchase furniture. But I did not want to take alot of time mulling that over. Have a great day Charles |
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06-27-2010, 10:22 AM,
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The file has been merged. :check:
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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