Silgrad City Layout
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08-05-2010, 09:14 PM,
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I cannot tell much from the screenshots but it sounds as if it will be an exciting area
Have a great day Charles |
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08-08-2010, 08:30 PM,
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I have gotten a bit further.
I do not like the path texture within the Slums. I want to use dirt within that area because it is poorer and should not have cobbled paths. Any suggestions? I am attaching some pics of the Riverside and Slums districts. @Sandor, I would like to merge what I have so far, thank you. Have a great day Charles |
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08-10-2010, 09:02 AM,
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Quote:Originally posted by ZurkeFor the time being I am not going to merge files, it's related to the Sol0909 Dial problem. It has to be fixed, it requires some re-merging and fixing a number of Form ID's. I suggest you continue with the current esp. I'll DL the attached file as a backup.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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08-10-2010, 09:10 PM,
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Ok, please PM me when you can merge a new file.
Have a great day Charles |
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08-14-2010, 02:04 PM,
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Please post your esp when convenient and I'll merge the file.
The next esm will be a full version. :check: I removed the previous version to save server space.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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08-14-2010, 09:12 PM,
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Hi Sandor .
Here is the latest esp. I have nearly finished the layout but I need to add the University and surrounding buildings. I want to copy\paste from the existing cells which I will do after I download a new file. Have a great day Charles |
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08-28-2010, 12:00 AM,
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This is a fairly large update.
As a side note: Sandor has Created Child Worldspaces for the Slums and Riverside districts NW,SE (already merged). * Created Child WorldSpace: SilgradCityRiversideSlumsPathway SilgradCityRiversideSlumsPathway was created to encompass the inner and outer walls. Gates are used to transfer outside of the SilgradCityRiversideSlumsPathway and into STLand. I am getting 40 to 50 FPS when navigating SilgradCityRiversideSlumsPathway as well as the other Child Worldspaces. * I have replaced all textures between the outer and inner walls (SilgradCityRiversideSlumsPathway). * I linked the Riverside SE and NW to the RiversidePathway using 'StExHlaCityWallGate' which I have also created. I also linked the area between the riverside district and the slums (the only entry/exit within the Riverside district without 'StExHlaCityWallGate') using target zones. I placed content to make it appear the same while looking through but not activating the zone. * The University exterior area has been placed. * I linked the following interiors and set North Markers within RiversideNW: (which should be all the interiors) All open interiors are locked with 'needs a key'. SilgradCityUniversity SilgradcityUniversityGuest01 SilgradcityUniversityGuest02 SilgradcityUniversityHome01 SilgradcityUniversityHome02 Silgradcity0203 Silgradcity0204 Silgradcity0206 Silgradcity0302 Silgradcity0303 Silgradcity0304 Silgradcity0306 Silgradcity0308 Silgradcity0309 Silgradcity0310 Silgradcity0322 Silgradcity0325 Silgradcity0326 Silgradcity0327 Silgradcity0330 Silgradcity0332 Silgradcity0335 Silgradcity0336 Silgradcity0338 Silgradcity0339 Silgradcity0345 Silgradcity0347 Silgradcity0349 Silgradcity0353A Silgradcity0353B Silgradcity0354 Silgradcity0355 Silgradcity0356 Silgradcity0357 Silgradcity0358 Silgradcity0359 Silgradcity0360 Silgradcity0361 Silgradcity0362 Silgradcity0364 Silgradcity0366 Silgradcity0367 Silgradcity0368 Silgradcity0402B Silgradcity0403 Silgradcity0404 Silgradcity0405 Silgradcity0406 Silgradcity0410 Silgradcity0411 Silgradcity0415 Silgradcity0416 Silgradcity0420 Silgradcity0421 Silgradcity0430 Silgradcity0431 Silgradcity0435 Silgradcity0436 Silgradcity0440 * A pathgrid has been created for RiversideNW. @Sandor Within SilgradCity0368 I moved a tile piece but cannot get it back together correctly. Could you please look at it, TIA. - The towers on the outer wall are doubled up or duplicated in place. I have removed the duplicate on a couple of them south of RiversideSE. I am not sure how many more are that way or how easy it is to remove the duplicates. By hand could be very time consuming. - 0405A has doors linked to other interiors. I believe this was the reviewer test TID had created. I have unlinked the doors and connected the corresponding interiors to the outside. Have a great day Charles |
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08-28-2010, 10:01 AM,
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Thanks, I'll reply asap.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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09-05-2010, 12:16 PM,
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Hi Sandor and fellow members
I have an update. StZKRiversideSEv1.1 RiversideSE Link interiors and Set north markers in cells within RiversideSE: All open interiors are locked with 'needs a key'. Silgradcity0205 Silgradcity0307 Silgradcity0321 Silgradcity0323 Silgradcity0324 Silgradcity0328 Silgradcity0329 Silgradcity0330a Silgradcity0331F Silgradcity0333 Silgradcity0334 Silgradcity0337 Silgradcity0340 Silgradcity0341 Silgradcity0344 Silgradcity0346 Silgradcity0348 Silgradcity0350 Silgradcity0351 Silgradcity0352 Silgradcity0363 Silgradcity0365 Silgradcity0369 The Morgue Silgradcity0425 Silgradcity0426 Created a pathgrid within RiversideSE The NPC and the door for 0369 are still out side the gate below the temple district. I could not figure out how to get them where I needed them. When I cut the renders I got warnings. Sandor could you explain how I get them located within RiversideSE? I have another esp Sandor, if you think you can check and merge these today I will not work on this second esp anymore. Thanks. StZKRiversidePathwayv2.1 I have modded the pathway as well as the Slums within this file. The added content for visual effects through the triggerzones would have effected fps. I have replaced the triggerzones with StExHlaCityWallGate. Removed references: StSCSlums02 StSCSlums03 StSCSlums04 StSCSlums05 I removed these for a more organized approach: StSCRiversideSEtoSTLand01 StSCRiversideNWGate02 StSCRiversidePathwaytoRiversideNW StSCRiversideNWGate04 StSCRiversideNWGate01 StSCRiversideNWGate03 StSCRiversideSEGate01 StSCRiversideSEGate02 StSCRiversideSEGate04 Door references: StSCRiversidePathwaytoSTLand01 * 3,-22 StSCSTLandtoRiversidePathway01 * 3,-22 StSCRiversidePathwaytoEastside01 * 0,-22 StSCEastsidetoRiversidePathway01 * 0,-22 StSCRiversidePathwaytoDowntown01 * -7,-22 StSCDowntowntoRiversidePathway01 * -7,-22 StSCRiversidePathwaytoDowntown02 * -15,-21 StSCDowntowntoRiversidePathway02 * -15,-21 StSCSlumsPathwaytoSTLand01 * -17,-20 StSCSTLandtoSlumsPathway01 * -17,-20 StSCSlumsPathwaytoSTLand02 * -14,-17 StSCSTLandtoSlumsPathway02 * -14,-17 StSCRiversidePathwayCanalToSTLand * -12,-17 StSCSTLandtoRiversidePathwayCanal * -12,-17 StSCRiversidePathwaytoSTLand02 * -8,-17 StSCSTLandtoRiversidePathway02 * -8,-17 StSCRiversidePathwaytoRiversideNW01 * -10,-19 StSCRiversideNWtoSlums * -10,-19 StSCRiversidePathwaytoRiversideNW02 * -8,-18 StSCRiversideNWtoRiversidePathway02 * -8,-18 StSCRiversidePathwaytoRiversideNW03 * -6,-20 StSCRiversideNWtoRiversidePathway03 * -6,-20 StSCRiversidePathwaytoRiversideSE02 * -7,-22 StSCRiversideSEtoRiversidePathway02 * -7,-22 StSCRiversideSEtoNW * -6,-21 StSCRiversideNWtoSE * -6,-21 StSCRiversidePathwaytoRiversideSE01 * -3,-21 StSCRiversideSEtoRiversidePathway01 * -3,-21 StSCRiversidePathwaytoSlums01 * -16,-20 StSCSlumstoRiversidePathway01 * -16,-20 StSCRiversidePathwaytoSlums02 * -15,-21 StSCSlumstoRiversidePathway02 * -15,-21 StSCRiversidePathwaytoSlums03 * -16,-18 StSCSlumstoRiversidePathway03 * -16,-18 StSCRiversidePathwaytoSlums04 * -14,-18 StSCSlumstoRiversidePathway04 * -14,-18 StSCRiversidePathwaytoSlums * -13,-18 StSCSlumstoRiversideNW * -13,-18 Thank in advance Sandor. We are getting there Have a great day Charles |
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09-05-2010, 12:20 PM,
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Cool!! :goodjob:
I'll merge the files asap!
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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