Soluthis1205 [Finished]
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11-20-2006, 11:33 PM,
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Soluthis1205 [Finished]
[blockquote]"Dhryss Plaza" is named after a local Akaviri hero, who stands guard in the central park and who's exploits can be experienced in the aptly titled novel Akavir available in bookstores. The southwest area of Soluthis, which extends westward beyond Dryss Plaza as well, is mainly a low-end agricultural settlement and largely self-sufficient. It stands out from other parts of town in its use of wooden fences.[/blockquote] Location: MAP #12 Interior model to use: 06 Model Nickname: Round Home Northmarker Rotation: 63.0253 Neighbourhood: Saint Roris' Road Status: Claimed by blackbird. [title]Information.[/title] For basic information on how to mod in Soluthis, please see parkeep.silgrad.com. Extended information on modding in general can be found in sandor's excellent thread Technical Info concerning Interiors, and naturally the articles on the CS wiki are always worth reading. Beyond that, trial-and-error is an integral part of modding.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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04-30-2007, 09:45 PM,
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May I claim this for a small dunmer home?
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05-02-2007, 11:34 AM,
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Quote:Originally posted by blackbird Absolutely :goodjob:
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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05-02-2007, 07:01 PM,
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It should be ready by now.
I've also made a little change in the exterior worold beside the door marker. |
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05-02-2007, 07:32 PM,
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Abbrev.
F= Floating / B= Bleeding / S= Look at the Screenshot / PG = Pathgrid / th = tetrahedron, point / sh = the silhouette / R = Resize / Re = Reposition / A = Adjust General info. Use a candlepuddle (static) for under your candles (when on a wooden and burnable surface). The Groundfloor. StDoorRedMAINloaddoor, Re, S StLightDunPaperLantern01r400, F StKnContDunmerSack01Food, B (near the fire place) StRwMiscDeFlask01, B (twice), S Dialogue. The third greeting (I can see that you're an outlander, Dunmer.) can't be displayed (last in the listing), because it's overruled by the first greeting (same disposition). Change the disposition of the three greetings. General Remarks. Use a candlepuddle. It's a nice interior.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-02-2007, 09:37 PM,
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Nice work blackbird
I just want to add that I personally think it's a good idea to make a special key for containers, like StRwContDunmerChestSmall02, and stick it on the NPC. It can make it a little more fun for thieves in some cases that way. (Also I think there is a StIngrWickwheat floating in mid-air near the barrels.)
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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05-03-2007, 09:47 AM,
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I've fixed the errors.
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05-03-2007, 11:26 AM,
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Quote:Originally posted by RazorwingGood catch. The StIngrWickwheat was still floating, it's fixed. The file will be merged. :goodjob:
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-05-2007, 09:14 PM,
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I've forgotten that item.
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