St 2.0 - 3.0
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10-28-2007, 02:57 PM,
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I withdraw the model complaint. I reinstalled the ST data in the sequence 2.5 --> Update10 --> Update12 and that seems to work. I do play with the models sometimes with the Max exporter; maybe somwthing got screwed up.
Thanks, Steve |
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10-29-2007, 05:00 PM,
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Quote:Originally posted by SACarrowI am now checking the versions <2.50. The "lost in space" interiors are related to VWD objects. Other examples, Steadhelm23, aaaAreyasPalace02 etc. The latter two had the same problem (lost in space) with the v2.69 of the esm. In the v2.70. it's ok though. The dial issue. If you add an info for the InfoGeneral topic (conversation tab), after merging the new info has been moved to the last topic (!= InfoGeneral) that was merged to the esm (previous merge) instead of remaining linked to the InfoGeneral topic.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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11-01-2007, 01:46 PM,
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The problems (dial/VWD) with the esm have been solved.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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11-01-2007, 02:25 PM,
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Question: I clean my ESPs with the Gecko before submission. Should I get the very latest at all times too? This seems like a new Gecko may be involved.
Steve |
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11-01-2007, 02:42 PM,
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Quote:Originally posted by SACarrowIt's always wise to use the latest version. In this case the Gecko hasn't been updated, I am discussing the problems with ScripterRon. I fixed it manually. The latest version of the TES4Gecko is 14.6.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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11-04-2007, 09:16 AM,
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Quote:Originally posted by SACarrow Glad to hear everything's a-ok =) Did you find out anything about the icons by the way? It's weird because I could swear I've seen those icons before and they didn't look corrupted at all back then, but at the same time I know I haven't modified them and as far as I know you haven't either, so... it's a weird problem. Who knows, maybe they were corrupted from the get-go and I just saw different icons in the past than those.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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11-04-2007, 09:21 AM,
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I've been long-distance modding all night; I need to go to bed! But first: once I did that reinstall and could pick up the bottles, the icons looked fine. With the reinstall, those should have been the ST icons and not my originals.
Off to bed, Steve |
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11-04-2007, 09:34 AM,
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Quote:Originally posted by SACarrow Hmm... I would have entertained the idea of it being a local problem on my end except other icons looked fine. The only difference between your icons and mine that I could see was that your empty potion icons (in Data\textures\menus\icons\ST\clutter\) were saved as DXT1. I always save them as DXT3, and so did you with the full potion icons (in Data\textures\menus\icons\ST\Potions). Then again by the screenshots it would seem it was the full potion icons that displayed corrupted in my playtest, so I wouldn't say that has to be the answer either. hrug: Oh well, I'm sure it'll sort itself out in time. Have a good night's rest
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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11-22-2007, 06:42 AM,
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The entry in the Static list with Editor ID "StFurnDunCloset02STATIC" points to the wrong file. I fixed it in the esp I'm currently working on so that it points to meshes\ST\Containers\Dunmer\ClosetDunmer02full.nif
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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11-23-2007, 08:24 AM,
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The icon for the royal coat (Stdarkvioletcoat) is bugged, and maybe the others from Elegant Vests too. TID, could you playtest them when you get the chance and see if you can remedy the problem?
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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