Tel Gavos [Finished]
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12-22-2009, 08:31 AM,
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Tel Gavos [Finished]
An overview map made by TheImperialDragon.
Status:Finished by jucklesjenk. Background. Tel Gavos was built with permission of the Silgrad city council. The owner is a renegade mage (an outcast) and he payed a lot of money for "his" canyon. In return he has to offer magical services to the Silgrad city council. To do.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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12-24-2009, 01:10 PM,
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Update: The exterior is done. There is a PG through the canyon. The interiors are fully cluttered and lit. All PGs are done and NPCs are created. All that needs to be done is AI and Dialogue.
@sandor, when is the next .esm going to be ready? I need it to finish the Dialogue, because of some dialogue I added in the Wizard's Underwater Dome.
Trespassers will be shot.
Survivors will be shot again. |
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12-24-2009, 01:22 PM,
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Quote:Originally posted by jucklesjenkProb. later today.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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12-25-2009, 09:12 AM,
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Thanks.
After many hours of work, here is version 1:
Trespassers will be shot.
Survivors will be shot again. |
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12-29-2009, 02:34 PM,
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Very nice modding!
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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01-13-2010, 02:10 PM,
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Review.
General remarks. IMO the interiors are quite dark. Please diversify the NPC inventories by adding more stuff, you could use leveled items. Add more loot to the upper tower, locked into chests etc. Improve the AI, make it a lot more complex using these new anims as well. The servants could use a broom, make sure there are two to three eat packs. The wizard could wander in the canyon protected by his guard. Use a "StRwZFalseGround01"placed just above the floor (lower tower) to hide the (stone) floor texture. Don't forget to adjust the PG. Resuming. Very nice work, no floating, bleeding as usual. :goodjob: EDIT Use the latest version of the esm, your cells start with "StJk".
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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01-16-2010, 03:26 PM,
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Here's v1.1
Quote:Originally posted by sandorI didn't add it originally because it means that you have to have already been to the Underwater Dome before this dialogue option becomes available, which is why the dialogue itself reads something along the lines of: "You've met my apprentice?" etc. Quote:Originally posted by sandorThat's because in TES lore, Telvanni wizards are typically very awkward people who generally don't like visitors. I know that this isn't your typical Telvanni wizard, but I guess he has been kicked out of the Telvanni which would probably make him more angry.
Trespassers will be shot.
Survivors will be shot again. |
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01-16-2010, 05:19 PM,
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Thanks for the update.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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01-17-2010, 03:35 PM,
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The file has been merged. :check:
Nice work. :goodjob:
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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01-26-2010, 03:44 PM,
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FYI (I forgot it to mention in my previous post)
I fixed the vertex shading and a few minor AI problems. The SHC50 topic becomes available after you talked to the SHC50 wizard.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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