The Hist Temple and Beyond
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06-14-2009, 09:11 PM,
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Thanks for the info, IG.
Here are the base tiles for the new set. I am going to take them into Zbrush next and add details, and will bring them back into maya to remodel them. |
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06-14-2009, 11:16 PM,
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Looks intriguing. I can't wait to see how the textures turn out.... =)
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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06-14-2009, 11:57 PM,
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Looks great sHAdowGame!!
Koniption
Yeah, don't let those little turds get you down. Dingleberries stick for a while, but eventually they fall off.
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06-15-2009, 04:58 AM,
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Reminds me of some temple from the "Raiders of the lost ark"
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06-15-2009, 12:54 PM,
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Quote:Originally posted by DoZeNt That, for me, works as a really nice compliment... =)
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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06-17-2009, 04:20 AM,
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here is the high rez arch so far. The runes spell out "hist".
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06-17-2009, 04:53 AM,
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But what are daedric runes doing in the Black Marshes? :pop:
Just curious |
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06-17-2009, 11:04 AM,
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doz has got a point there. I like the arch but maybe you could use something like this: Argonian Cultural Artworks & Icons . Some of these symbols have already been used for potions: Banners .
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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06-17-2009, 02:49 PM,
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the tiles could use to loose a whole lot of polys. i'd also bevel the edges to make it look more natural, 90 degree corners cant be corrected by a good _n map.
for the stones i would use maya glyphs, they look spectacular with a nice deep _n map and imo fit the style. http://upload.wikimedia.org/wikipedia/co...-edit1.jpg http://upload.wikimedia.org/wikipedia/co...Relief.jpg http://upload.wikimedia.org/wikipedia/en...ity%29.JPG Mongati HoonDing tiavo; li-mansao einei diang. Cassandra for the memospore era |
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06-17-2009, 09:58 PM,
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Thanks for the crits, everyone. I polished the arch some more, and baked it t a low poly model. Here is the new arch + a breakdown.
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