UV mapping
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06-24-2006, 10:14 PM,
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UV mapping
Alright, I learned the bare basics of max, but right now I am concerned with making my old moddel ready for use in oblivion. for starters, after making a UVW map material, whatdo I do to actualy make the UV map.
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06-24-2006, 11:02 PM,
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To add a basic map to a 3d object;
select your mesh go to the modifier panel click the modifier list scroll down to uvw map and click it in the parameters, select box adjust the length, width and height so they're all the same, all the highest of the three open the material editor left-click-and drag-drop a material on your model (experiment with using other types than box maps depending on what kind of mesh you want to map)
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