VW - Side Quests
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07-06-2009, 11:07 AM,
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ya, you are probably right.
boldur could give the player a sextant or telescope?? |
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07-06-2009, 11:11 AM,
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I'd be hot if the player was able to use a monocular or something like that, a telescope. But without him being able to use it, it's still not very tempting to do it for a piece of clutter..Unless it's pretty expensive c
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Deeza:
Quote:Easy - you make it from meat! I. Main-Quest-Progress: :check: 55% II. Side-Quest-Progress: :check: 15% |
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07-06-2009, 11:13 AM,
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I would be glad if got an unique mesh like that.
i tend use such things as decorations in my house (in game ofcourse) EDIT; Omber@ i have just found some more info on the wrecking cave. "A cave that's underwater just off the main island. Once the player enters, only the first section of tunnel is flooded, after that it slopes upwards and the player enters a cave with two Bosmer guards in it. If the player is with Uldib, they allow you to pass, but if you're with Volus, you must fight them. The player is now in the islands' largest, most epic dungeon. It's a maze of traps, wild creatures and flooded sections. If necessary, we could make this out of several different interior cells to get around issues over water levels. Also the place is filled with strange green and blue lights and lots of plants, ferns etc. sprouting up through the floor and walls. As the player gets deeper and deeper (and closer to the middle), they start to see more and more traces of ancient buildings (Ayleid arches in the middle of corridors, and so on. Eventually there is an Ayleid door (renamed “Ancient Aldmer Door”) that leads into a badly overgrown Aldmer ruin, full of plants. In the centre is the Chamber of the Wrecking-Stone. It's important that there are two entrances at opposite sides," you can find more info in this tread; Valenwood mainquest. (The quest is called "The Wrecking-Stone) |
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07-06-2009, 11:57 AM,
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So how are we going to use the music? Should we script it to play at certain points, or would it be possible to make an invisible activator that randomly plays tracks (eg. when you're wandering around the wilderness?)
@doc: If the pit traps are too much trouble, then I guess we can leave them for now, though it's a shame. Is there any way you could put them in the caves?
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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07-06-2009, 12:45 PM,
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How about, we replace the music tracks that come with the vanilla simply with ours? Of course we can make activators, but I think it will be extremely hard to change the behaviour of the music, e.g. when you're entering a fight or something similar.
No, I cannot place the pittrap within a cave, since it's ground texture is made out of grass. It'd look simply really stupid. But what about bear traps? Something like that? Or rope traps? Or simply those which come with the vanilla?
Deeza:
Quote:Easy - you make it from meat! I. Main-Quest-Progress: :check: 55% II. Side-Quest-Progress: :check: 15% |
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07-06-2009, 12:49 PM,
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"The lost spires" has a bear trap model.
I think it would be stupid to replace the vanilla music. prehaps we should the people at ST how they added their music, same with the voices. PS. Doc@ can you tell me where the pit trap already ingame is?? |
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07-06-2009, 01:02 PM,
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Maybe you can find out wether we're to use them?
And yes, simply asking the ST stuff would probably solve a lot of our problems. I sadly don't have any connections to most of them, but I bet you do. The existing pittrap is not very well done yet in the ESP version you got. I tried to make it a little better, but I suck at it as you know. It's located on the largest island, near the shore on the eastern end of the island. Edit: When's the rest of the report coming up? I want to upload a new version of the ESP.
Deeza:
Quote:Easy - you make it from meat! I. Main-Quest-Progress: :check: 55% II. Side-Quest-Progress: :check: 15% |
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07-06-2009, 01:15 PM,
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well since there is alot of bugs it might take some time.
but i have added some pictures to my gallery, you should have a look, all of the locations, has something floating, or some other error. http://s592.photobucket.com/albums/tt6/s...Valenwood/ ok, i should start a topic somewhere else on theese boards about the music and the voices. EDIT; on the other hand you can have the secound part now. and then hopefully the third part soon. |
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07-06-2009, 05:45 PM,
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I'm working on the Wrecking Stone cave and it's going pretty good !
![]() And good job Simon with reviewing!
In: TES4 Valenwood :check:
Spider Cave 60% :check: Impossible is nothing, and nothing is impossible. |
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07-06-2009, 05:55 PM,
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im looking foreward to see the cave!!
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