VW - Side Quests
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07-06-2009, 07:36 PM,
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Omber, don't forget to place waypoints, they're quite important for correct AI behaviour. Excited to see the finished results! :goodjob:
Deeza:
Quote:Easy - you make it from meat! I. Main-Quest-Progress: :check: 55% II. Side-Quest-Progress: :check: 15% |
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07-06-2009, 07:39 PM,
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here is the lost spires disclaimer;
Quote:Lost Spires is jam-packed with new modding resources. Perusing the extracted files will reveal hundreds of unique meshes and textures, many icons, sounds, a few new creatures, and two entire retextures of the vanilla cave tile-set. Most new meshes are contained in a single folder: Data\meshes\dungeons\caves\clutter01. Likewise, most new textures are contained in: Data\textures\dungeons\caves\clutter01. Creature models and retextures are contained in the standard creature folders. The two cave retextures are contained in Data\meshes\dungeons\caves\cave02 and Data\meshes\dungeons\caves\cave03. to me it sounds like we can use the asset if we remember to give credit. we could prehaps use some other stuff than just the traps. there is dead tree cave exterior which i have been eye-balling. we could use it as the wrecking cave exterior. EDIT; here is a picture; http://s592.photobucket.com/albums/tt6/s...-16-16.jpg |
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07-06-2009, 09:46 PM,
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That tree's nice. I was just thinking it would look right at home in Black Marsh...
Could you post up a picture of the spidercave entrance for comparison? I'm having issues with Oblivion at the moment (too many mods installed I believe) and can't get to it easily.
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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07-07-2009, 09:58 AM,
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07-07-2009, 11:47 AM,
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That looks pretty good. Would need to be retexted if it was below sea level though...
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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07-07-2009, 02:15 PM,
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Quote:Originally posted by drmccoy Waypoints? Do you mean Xmarkers?
In: TES4 Valenwood :check:
Spider Cave 60% :check: Impossible is nothing, and nothing is impossible. |
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07-07-2009, 02:32 PM,
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No, XMarkers and XMarkerHeadings are for scripting purposes only. But the NPCs need a waypoint grid aswell in order to know where they have to walk, where they can walk, etc. Otherwise, they won't move at all or if they do, it won't make any sense. If you're not familiar with constructing a waypoint grid, you can read about it on the CSWiki, otherwise you can let me do the work, that's ok aswell.
Deeza:
Quote:Easy - you make it from meat! I. Main-Quest-Progress: :check: 55% II. Side-Quest-Progress: :check: 15% |
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07-07-2009, 05:30 PM,
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Could you send a link for about waypoints in cs wikia i can't find it!
In: TES4 Valenwood :check:
Spider Cave 60% :check: Impossible is nothing, and nothing is impossible. |
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07-07-2009, 08:42 PM,
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yeah you are right, Deeza, if it has to be under water i think we should use the vannila exterior.
PS. if i have an idea for sidequest, should i post it, or do we have enough quests for now? EDIT; spelling |
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07-08-2009, 12:23 AM,
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Of course you should post it. New ideas are always welcome and appreciated!
![]() I'll post a link to the waypoint things once I get home, I can do it myself aswell too though, if you'd like me to.
Deeza:
Quote:Easy - you make it from meat! I. Main-Quest-Progress: :check: 55% II. Side-Quest-Progress: :check: 15% |
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