Werewolves: Almost possible?
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05-16-2006, 12:11 AM,
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I'm thinking the wolf model itself will need to be edited, and then we will need to modify the skeletal structure. I'm not sure that is available in Blender. Also of note, the Civ4 exporter can't export bones last I heard. That's why we need to wait untill Bethesda gives us that tasty exporter they use. :-D
.:.::..::: Zarf - [url="http://www.youtube.com/watch?v=gbU_YqGZF5Y"]WARNING: Do not fall down mountains[/url] :::..::.:.
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05-16-2006, 01:27 AM,
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I always though the Xivliai (sp?) daedra looked like a werewolf. =)
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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05-16-2006, 01:54 AM,
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Blender does support animation skeletons, though that doesn't mean they will import properly. :poorme:
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