Why such a large Landmass?
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01-04-2007, 11:05 PM,
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We aren't kids... I'm supposed to be a bloody adult Hey but really Bethesda's team wasn't that big if I remember correctly. And well don't we all love what we do. Not all employees at Beth do what they want, so less motivation. And they need to think of sells, we don't
"Why would I be bound by rules if I can see so far beyond them?"
"I think, therefore I am" - Descartes "I don't think, therefore I spam" "Do not seek to follow the footsteps of the wise, seek what they sought" "On top of the world" |
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01-05-2007, 12:38 AM,
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Quote:Originally posted by Mormacilno, that's not what I mean by children... they are pros, we are hobbyists... we do it for our passion, they do it for the money, and maybe they like what they are doing but yeah, a bit off topic... |
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01-05-2007, 12:42 AM,
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I'm working on that pro thingbut yeah lets get back on topic
"Why would I be bound by rules if I can see so far beyond them?"
"I think, therefore I am" - Descartes "I don't think, therefore I spam" "Do not seek to follow the footsteps of the wise, seek what they sought" "On top of the world" |
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02-05-2007, 02:40 PM,
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I understand why you have decided to use a large landmass, but aren't you making tons more work for yourself. Though i see that if its done then it will be brilliant, but it will take a large amount of time.
Though i guess it gives me more to do
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02-05-2007, 04:27 PM,
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will the wilderness (just as cyrodiil) be generatered? or will every cell be made by modders hands?
when i walk over the water this afternoon, tomorrow the people will say: the Prime-minster can't swim.- Margret Thatcher
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02-05-2007, 04:34 PM,
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Quote:will the wilderness (just as cyrodiil) be generatered? or will every cell be made by modders hands?Yes and no, we'll probably be using an auto generaton for trees if necessary, doing this by hand may take a very long time. However to get the landscape as perfect as possible, it'd probably be better adding/creating the wilderness by hand. It's either, more time with better, more accurate results, or quicker time with less accurate results. I'd be willing to go create a few cells by hand- but judging by the sheer scale of the land, it will be very time-consuming. Quote:I understand why you have decided to use a large landmass, but aren't you making tons more work for yourself Yes, sort of. |
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02-06-2007, 12:15 PM,
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Though i have no problem with a large landmass, the more the better. Means more to claim for me, yay :banana:
[color="#9ACD32"]How do you Skyrim? Show Us in TES Alliance's [url="http://tesalliance.org/forums/index.php?/forum/112-official-skyrim-contest/"]Salute to Skyrim Contest[/url]![/color]
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02-06-2007, 04:17 PM,
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Yes, but not all of this is as simple as it sounds, plant/rock placing and tree placing have all got to be done properly to maintain the Morrowind look, which may take quite some time. However I'm not bothered, I'm glad to be helping.
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02-07-2007, 02:57 AM,
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Hmm would it be possible to expand the size of cyrodiil by inserting extra strips of wilderness cells? It always felt so closed in.
Unfortunately, it seems like it would be impossible to scale up cyrodiil without screwing a lot of things up, but good job taking the initiative to expand Vvardenfell. Also, the Bethesda team had to spend a lot of time just figuring out what they were doing, creating the tools needed to create Oblivion, modelling, texturing, getting the scripting right. We have the advantage of already knowing what it's going to look like, and already having a great deal of textures and models in-game. Plus we can look at the scripting that Beth did and figure out what we're doing from there. Leader of the Morag Tong Hail Mephala
I do work sometimes - I swear!
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02-07-2007, 12:59 PM,
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:yes: True. We also have the benefit of a few fan based programs to help us.
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