Quote:Originally posted by fwp_coder
Hihoe!
I'm Felix, 17 years ole and from Sweden. I'm an...illustrator or something like that. I mean I'm no professional I just like to play around, doing some graffiti too. I guess I'm pretty bad at CS but I'm learning. I reallly like both Morrowind and oblivion and I was stunned when I first played Morrowind, and caught up when oblivion came. Want to learn makeing 3dmodels and textures. Quests to . yeah
Welcome to Silgrad Tower
"I'm sure you'll fit right in" :banana: :bananarock:
Enjoy
Bob
i bienvenedo !
Hi all new people from guarchief! :guar:
Hello everyone new!
I've been here for awhile so I thought I would introduce my self. I'm fourteen, and live an hour South of Chicago in Mokena. I just started modding before joining the project, and found out I'm pretty good at it. I can also do architectural textures, maybe a few others. Just learning how to model, stuck at UV wrapping. And.... thats about it.
Pomaze Bog! ;D
I don't know if you remember me, I made few things for Silgrad..
I am Dairon, but I forgot my password, and I changed my address..
I haven't been here for a while.. )
If you still need any 3d model or animation please contact me..
Just don't ask me to do that Redoran tileset again! ;D
I'm all yours for next 30 days.
and sorry for my bad english.. )
Hi Tocak/Dairon, welcome back!
I remember you very well. I've often thought with sadness how your awesome Guar model perished
I managed to optimize the Gold Kanet flower you modelled, and we did use it for several months but ultimately even the optimized model had to be remade. The optimized version of your Gold Kanet model is still in the mod, at meshes\ST\Flora\FloraTesselaKanetUNI.nif, but it doesn't have a clear use at the moment. But with a bit of tweaking to the textures it could absolutely become a unique plant for instance. It's hi-poly in a way that precludes it from being planted twenty times in an exterior cell, but not so hi-poly that it couldn't be made to work at the end of a dungeon haul or similar. So, with your permission I would very much like to keep it in the mod.
Are you able to model creatures for Oblivion? I mean I know you can animate extremely well, but getting animation into the game is a chapter by itself if I understand correctly. If so I would be very grateful if you would consider modelling a kwama worker
The reason I would consider them a priority is partly becaue we have guars, the lovable ambassadors of Morrowind, and partly because with kwama workers we would have the backbone for modding kwama egg mines, which are of course exceedingly common in Morrowind.
If you would like I can either:
- Give your Dairon account a new password
- Change the email adress in your Dairon account, so a password-reset email can be sent to you
- Merge your Dairon account to your Tocak account, which makes it seem the old posts was made with your new username
I'm glad you remember. )
I'll try to make/animate kwama worker; do you have some left/top/front images?
Quote:Originally posted by Tocak
I'm glad you remember. )
I'll try to make/animate kwama worker; do you have some left/top/front images?
I think I can do better than images
First, please download
Nifskope if you don't already have it. Second, please
download this archive, which contains the assets the creature uses in TES3. Then if you open the nif in the archive in NifSkope you should be able to see it both threedimensionally as well as animated. If you can't get it to work I'd be happy to take pictures, but it struck me as being more helpful.
Mmmm.. Indeed.. :p
I downloaded NifSkope..
But I can't load this .7z type of file..
Is that some kind of compressed file?
I don't have Morrowind now.. and I can't get images..
Can you explain me what to do with this NifSkope?
Or simply post one left image.. I guess I can make kwama worker with one left/right image..