Silgrad Tower from the Ashes

Full Version: The Trailer
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13
I thought you might like to know that I finally found time to get the basics of Adobe After Effects learned and make a start on the trailer. At the moment, I have a short intro sequence set up that is timed according to the music provided by Xae's 'Filthwit' that I am using as a model for the cuts. I have about 1 minute's worth of footage so far but these are quite lengthy sections. Later parts will involve quicker cuts between smaller clips.

So far, we have some footage of the Western zones such as the Parchlands, Blackwood, Naga-Cradle Jungle and the Rottmere Everglades. I'm trying to follow the patterns provided by the music but this first section has fit really nicely into the timings. As one of my other favourites from Xae is 'Swaleheart's Moon', I'm hoping to use that one to set up the second sequence in which I will focus on more active footage of dungeons and creatures in some sections....for the time being, the beginnings will introduce some regions and settlements.

Later, I hope to add an intro sequence and a voiceover using my Argonian voice acting technique.
That sounds good. I look forward to seeing it.
I keep getting this itch I want to know more about the main story and how it looks, since I can't test it (DAMN YOU FUCKING SHIVERING ISLES WHICH I DON'T HAVE!!!!). I want to see the trailer so bad, and I seem to be more exited for this mod as for even Skyrim...... thats probably strange......... I s'ppose
Quote:Originally posted by Mizreg
I seem to be more exited for this mod as for even Skyrim...... thats probably strange......... I s'ppose

Cool...that's how it should be. Big Grin

Btw, you'll still be able to enter BM without Shivering Isles but there will be a few negative effects such as purple objects, missing objects and so on. There should be some substantial areas where the lack of SI isn't noticeable....I don't think the Parchlands, for example, uses many things from SI.
Well if I activiate the BM.esm in the data files it the game crashes before it gets to the title screen!
Hmm, then it might be a load order problem that is affected by other mods. I can't remember now whether, when you have this problem, you are supposed to place BM higher or lower since I never use other mods these days. Can anyone else shed any light on this?
I'll just try both, thanks for that.
Okee doke, sorry it took me so long, but I just recently received my copy of windows 7. I've been reinstalling stuff recently. I'll probably reinstall Oblivion this weekend, though I need to focus on my narrative essay for English 101 first of all.

By the way, I was wondering what the current progress is on the trailer? I was listening to some of Xae's music for the mod and thought that the short success piece might fit well for the beginning when you have the logo fade in/out whatever you decide to do with it. Just a suggestion really Smile
Hi RCN, good to see you back!

I have only managed to find time to do one sequence so far which includes a sort of preview of the Westernmost regions to the tune of Xae's 'Filthwit'. I have what I need in terms of footage and, although the resolution will not be that great, it should come along okay. I just need the time to do it and, coupled with various factors such as RL work, managing assets and moderating here and so on, it's not easy finding the time...but it's on the way.
Funny how I read your post while listening Filthwit, I think the Royal Entry March should open up followed by Filthwit, I've tried it out and it sounds very good.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13