Search Results
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Thread: Claim: Khajiiti Ships
Post: if you use the blender poly reducer several times,...
if you use the blender poly reducer several times, rather than just trying to get completely reduced straight off you can get more control and subtlety, I normally find.
x
edd |
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llamaranger |
Concept Art
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53 |
7,591 |
07-28-2010, 10:54 AM |
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Thread: CLAIM: City Planning and AI
Post: on a similar note, you can always just manually se...
on a similar note, you can always just manually set up pathgrids for the water and then allow the NPC to swim while exploring....
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edd |
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llamaranger |
Claims
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59 |
10,671 |
07-04-2010, 11:04 AM |
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Thread: CLAIM: City Planning and AI
Post: yeh, its cool it just suprised me 'cause I'd misse...
yeh, its cool it just suprised me 'cause I'd missed this thread earlier :) |
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llamaranger |
Claims
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59 |
10,671 |
04-20-2010, 10:54 AM |
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Thread: CLAIM: City Planning and AI
Post: Sorry I completely missed this, just thought I'd t...
Sorry I completely missed this, just thought I'd throw in my belated two cents on this:
The Howling Seadog: was originally intended to be the mages guild
Sotho Tren Manor: Decrepit rundown fighters... |
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llamaranger |
Claims
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59 |
10,671 |
04-18-2010, 07:28 PM |
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Thread: Llama#s Weird and Wonderful Creatures
Post: well the turtle didn't really work as I couldn't g...
well the turtle didn't really work as I couldn't get it to stop floating, and the dog still looked very much like a dog unfortunately. However I will amke lutemoths concept art when I have more time,... |
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llamaranger |
Models & Textures
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22 |
4,757 |
04-07-2010, 05:27 PM |
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Thread: The Lazy Llama
Post: The Lazy Llama
So, I've been gone quite a while and I'd really love to make a triumphant return proclaiming all the modelling progress I've made but I'm afraid it ain't so.
Now, I still love this mod and the direct... |
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llamaranger |
The Sticky Guar
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3 |
1,537 |
04-07-2010, 05:22 PM |
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Thread: Creatures of Black Marsh
Post: I assume that not everythign will be levelled? I ...
I assume that not everythign will be levelled? I think it would be most appropriate for wilderness and some of the dungeons, but at the same time, you don't want a new player accidentally waltzing t... |
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llamaranger |
Models & Textures
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220 |
33,831 |
04-07-2010, 05:05 PM |
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Thread: New Assets Galore!
Post: yes it was ages ago, but it was quite velothi insp...
yes it was ages ago, but it was quite velothi inspired I think, I need to check whether it snaps to grid etc. and its likely I forgot a few tricks I know now as I was new to modelling back then
edd |
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llamaranger |
Models & Textures
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11 |
1,866 |
03-15-2010, 08:50 PM |
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Thread: New Assets Galore!
Post: archon already has the makings of a tileset :)
archon already has the makings of a tileset :) |
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llamaranger |
Models & Textures
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11 |
1,866 |
03-15-2010, 01:19 PM |
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Thread: Creatures of Black Marsh
Post: i think include the tiger shark just to liven up c...
i think include the tiger shark just to liven up coastal areas?
x |
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llamaranger |
Models & Textures
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220 |
33,831 |
03-12-2010, 12:28 AM |
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Thread: PLRS0101 "Soulrest" (Completed)
Post: quite possibly, but it won't be for a while, I'm s...
quite possibly, but it won't be for a while, I'm still very unsure about what to do for the interiors of the two big mansions... :(
x |
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llamaranger |
Black Marshes Towns and Cities Archive
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85 |
10,583 |
02-22-2010, 04:20 PM |
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Thread: Seashell House
Post: be careful about what blender tells you,
if it say...
be careful about what blender tells you,
if it says 3000 polys in blender that may be 6000 in game, as if you haven't already converted to triangles it will be telling you how many square faces there ... |
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llamaranger |
Models & Textures
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76 |
7,812 |
02-22-2010, 04:12 PM |
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Thread: PLRS0101 "Soulrest" (Completed)
Post: [quote][i]Originally posted by Ibsen's Ghost[/i]
O...
Quote:
--
Originally posted by Ibsen's Ghost
Oh right, well that was quite straightforward. I just deleted them. It looks like I worked that part out for myself... =)
A few problems remain though.... |
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llamaranger |
Black Marshes Towns and Cities Archive
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85 |
10,583 |
02-22-2010, 03:56 PM |
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Thread: PLRS0101 "Soulrest" (Completed)
Post: [quote][i]Originally posted by Ibsen's Ghost[/i]
B...
Quote:
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Originally posted by Ibsen's Ghost
Bugger me! You're right! :eek:
They do look great but I notice that you can't see through the walls which will make interior modding extremely difficult... |
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llamaranger |
Black Marshes Towns and Cities Archive
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85 |
10,583 |
02-18-2010, 10:08 PM |
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Thread: Positions and Sign-ups
Post: really small world, i actually am at uni there :P
really small world, i actually am at uni there :P |
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llamaranger |
The Sticky Guar
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94 |
23,037 |
02-18-2010, 05:23 PM |
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Thread: PLRS0101 "Soulrest" (Completed)
Post: [quote][i]Originally posted by Ibsen's Ghost[/i]
I...
Quote:
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Originally posted by Ibsen's Ghost
I'd start off small if I were you. There's that small UC building that's wider at the top than it is at the bottom and will probably need a ladder, hatch... |
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llamaranger |
Black Marshes Towns and Cities Archive
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85 |
10,583 |
02-18-2010, 02:09 PM |
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Thread: Murkwood Development
Post: I think pretty much all the plants in murkwood sho...
I think pretty much all the plants in murkwood should be giantesque and alien looking. It should be like walking into a nightmare
x |
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llamaranger |
Regions
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92 |
12,612 |
02-16-2010, 08:53 PM |
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Thread: PLRS0101 "Soulrest" (Completed)
Post: wow, you're really brought the place to life IG!
...
wow, you're really brought the place to life IG!
sorry I haven't been on much lately, i've been suffering a series of computery issues, but its clearing up now :)
Well, I say that, but there has bee... |
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llamaranger |
Black Marshes Towns and Cities Archive
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85 |
10,583 |
02-16-2010, 08:50 PM |
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Thread: NJRI0204 "PholmoloReed04" (Completed)
Post: I'm pretty sure I finished this? though I may hav...
I'm pretty sure I finished this? though I may have bundled the .esp in with some other things when I uploaded, which may be why it hasn't been marked?
Anyway, I happy with it, the only imcomplete th... |
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llamaranger |
Black Marshes Interior Archive
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14 |
2,266 |
02-07-2010, 06:50 PM |
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Thread: Ancient Lunar Temples of Elsweyr
Post: blender nifscripts will do it automatically :)
blender nifscripts will do it automatically :) |
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llamaranger |
Models
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43 |
9,468 |
02-03-2010, 09:56 PM |