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Mormacil
Herma-Mora the Woodland Man


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Detect life is the spell with purple clouds.
19.10.2006 20:55 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Arbiter
Archduke


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Perhaps it could be upgradable after some quest, because it having Night Eye by default is little uber for any armor. And some players may get annoyer by it. Tongue

Unless it's extremly rare to find of course.

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Mormacil
Herma-Mora the Woodland Man


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It's exclusive for guildmembers
19.10.2006 21:06 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
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quote:
Originally posted by Mormacil
It's exclusive for guildmembers


But HOW exclusive? If you get it early one it will be overpowered, at least if player is sneaky type.

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Mormacil
Herma-Mora the Woodland Man


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The enchantment should indeed be an upgrade for you gear. And I think you need to earn the armor in the first place, so maybe at least 3 quests without the armor.
19.10.2006 23:01 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
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quote:
Originally posted by Mormacil
The enchantment should indeed be an upgrade for you gear. And I think you need to earn the armor in the first place, so maybe at least 3 quests without the armor.


Looks like we're on the same wave length. :D

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Mormacil
Herma-Mora the Woodland Man


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Oh yeah my brother loved the paramilitaric assasin guild.

edit: OK this is getting a little offtopic. Anyway I think all Khajiit should have one item in their inventory when they're death, Khajiit teeth. Pratically useless, but our assasin faction pays well for it anyway :D MAybe you need to bring one set of teeth before you can even join.

This post has been edited 1 time(s), it was last edited by Mormacil: 20.10.2006 07:46.

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FLESH
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quote:
Originally posted by Mormacil
Oh yeah my brother loved the paramilitaric assasin guild.

edit: OK this is getting a little offtopic. Anyway I think all Khajiit should have one item in their inventory when they're death, Khajiit teeth. Pratically useless, but our assasin faction pays well for it anyway :D MAybe you need to bring one set of teeth before you can even join.


That sounds like a great idea Mormacil. And I complete agree about the armour Arbiter and Mormacil.

What should we name these fellows? The Night Stalkers (Yep, all my names are this cheesy).
20.10.2006 09:29 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Arbiter
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Sorry for cutting out other comments. :D

Great teeth idea Mormacil Good job! but maybe it shouldn't be on EVERY Khajiit. Don't want to make it simple, eh?

Possible names;

Stygian Pang ( Confused Confused )
Twilit Scutcheon
Morose Gear
Tenebrious Cover

........... I really have to stop this. :D

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Mormacil
Herma-Mora the Woodland Man


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How many Khajiit do you think live in Valenwood? Btw we have to make it only availeble on death, otherwise you could pickpocket it Wink
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raggidman
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Happy about assassins - not happy about calling it a 'Guild' - we need some more Foresty nomenclature. That's one of my long worrds for naming conventions Wink

- happy about a 'paramilitary' faction or some such under another name, with another emphasis. The word paramilitary = adventure story, modern, not mediaeval...


However,
assassins are not paramilitary - and usually work solo. The DB guys were in larger groups in Tribunal for example because the nerevarine was attacking their HQ...

Good job!
V. happy that someone else had the teeth idea, yuk Tongue should have thought of it myself... does not hit self on bonce for fear of breaking knuckles...

This is a great idea as what else are you going to do having killed and eaten your enemy? Make a rug from the inedible fur, and a bracelet from the teeth... Yes

Tenebrous cover is closest to a Bosmer name - we have to think in nature-terms and get closer to the Lore that we have before we will really finalise this... am puttin' the thinky bits to workin' on it...

This post has been edited 1 time(s), it was last edited by raggidman: 21.10.2006 19:12.

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Mormacil
Herma-Mora the Woodland Man


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I came up with a little history last night. LOng ago the DB expanded from Morowind to the rest of the empire, even to Valenwood. Here they recuited sneaky bosmer (archers). The guild didn't had much customers here, but where very wanted in the rest of Tamriel. At some point the wars with Elsewyr start again. At some point the Bosmeri ask the local DB for help. They're allowed to kill every Khajiit and getting paid to kill Khajiit leaders. When the leaders made peace the Valenwood DB didn't stop, I mean first you tell a maniac he can kill Khajiit then you so stop, is he really going to listen? So the group became unstable and slowly seperated from the DB.

edit: I editted my post in the concept armor topic

This post has been edited 1 time(s), it was last edited by Mormacil: 20.10.2006 14:38.

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Maybe it's just me, but DB doesn't look like a type that takes "no" for an answer.

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Mormacil
Herma-Mora the Woodland Man


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I think the DB really caress...
20.10.2006 19:39 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Durdain
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I had a thought the other day about how the deadra prince Sanguine seems to take the form of a wood elf and represents (if not in the extreme) some of the culture of the Bosmer.

Reading up on TIL, I think there are grounds for a cult of sorts devoted to this prince; those who value excitement in life above everything else. Perhaps not joinable or even 'evil', I mean most Bosmer it seems enjoy a good time Tongue I dont know anyway just something to think about :)
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Mormacil
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Something for the mainquest? or a very big sidequest line?
21.10.2006 19:28 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Durdain
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I couldn't say really its just a concept but I doubt the Sanguine thing would be big enough for the main quest. Perhaps it could just be a shallow layer of Bosmer culture. As in every now and again sanguine gets a mention and he has one or two small statues in homes and Inns. 'Thank Sanguine for this indulgence!'

He might even be quite active in Valenwood. Bosmer fanatics summoning him to aid them in scaring away Imperial nobles and such. He just seems a perfect representative of mischeif and trickery amongst the elves.

This post has been edited 1 time(s), it was last edited by Durdain: 21.10.2006 19:45.

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raggidman
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Think you are correct - sort of a counterbalance to Jephre - or the darker side of the revels...
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Mormacil
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WE could let Y'ffre and Sanguine play a major role in the mainquest, like al gods can...
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raggidman
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Well we have Y'ffre = forest god entity, Jephre = music god, and Sanguine who is a Daedra devoted to the darker side of revelry.

If you follow Sanguine then Jephre will turn away from you, but Y'ffre may remain neutral provided the Forest is respected.

If you want to make something of these interactions then you will have to develope very strong themes... not big bang strong, but rather deeply intuitive... so take your time to consider well... Wink maybe write a few books on the subject...
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Durdain
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Yes I think this will require a lot of careful thought to get right but I do hope something can come of Sanguine's similarities. I'll see if I can write something too.

I noticed Clavicus Vile also has the appearance of a wood elf though I'm not sure how well he fits. From what I know of him of the top of my head he likes to strike up cunning deals in his favour - so he has an element of trickery.
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Mormacil
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OK lately I've been playing to much OB :D But it does gave me some good ideas about guilds. First of all I hate the fact taht everything in the guild is yours... So I would say, only the food and drinks, and some basic weapons. Some high level weapons e.g. should be from the guildmaster(so in time, you) The rest, the trophies, clothing, items etc should be from another group, all other guildmembers are part of, but not you, something like FGownership or simulair.

Further, high ranking members should have a high level at all times, with matching equipment. I really hate the fact that in OB everyone wears iron, leather and steel except the bandits... Further some good weapons on the wall which can only be purchased form a guildsmith or become yours when you're guildmaster.

Furthermore I want more small quests. In the OB FG you only follow a story, you don't actaully get real jobs... It's unreal to do a quest in Cheydenhall, then do 2 more in Anvil to get back to chorrol and then do it all over again. Why can't I just get a contract in Bravil? In Valenwood we really should be able after the rebuild to do some simple quests, like every member, and yeah some extra for the guildmaster. Things you do to run a guild Tongue

This all creates a much more believable guild I think. Sam should pply to other guilds as well. Further you shouldn't be able to join just any guild, nor only be able to sell stolen stuff to fences from the thiefsguild. To join the rangers they tell you to bring 3 wolfpelt to join for example, for the assasins you should bring a pair of Khajiit teeth etc.

Small thing about the mainquest, I think the MQ should first be hidden in a guild you automatically join in the beginning, when you enter VWQ or something, maybe because someone waits for you in Arenthia. When you talk to him he makes you a member of this group. They contact you in time to help them to do surtain things. Pay well in gold I guess, slowly the story unfolds and you're in the MQ. Ok this is all for now.

Mormacil
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FLESH
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Some great ideas there Mormacil. I agree about the FG. And am especially liking the Guild for the MQ idea. You could be recruited, the guild being led by the Precursor, and it all tying in with Y'ffre. This should be developed a bit more though.

Nice work,

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Ebonyknight
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Hey guys been awhile since we last talked about Clans. I was thinking of shortening to 3 clans and 2 minor ones. Their military is based on archery dagger shortswords magic axes and clubs. All of the Clans military system is very similar just different names armour abilites and some different units say like berzerkers Ranger and say Druid. Each Clan's Politcal system is a lot different. I'm thinking one clan could be a republican ruled based with say archmaster oathman but different names. Other would be Communist run say you kill the leader your the leader strongest rules. 3 would be Anarchy sorta of a royalty based system. The other 2 minor clans would just be like clansmen clanbrother/sister and Chieftan. What do you think?

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Mormacil
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Just want to say taht the communist part doesn't make any sence Tongue
Anyway, I discribe some clans before. I think we should keep it sort of basic, like the houses in Morrowind, one clan is focussed on hunting/warriors, the other prefers stealth and speed, the last one favors magic/the gods/Y'ffre.
To combine that with your political systems I would go with:
-Warriors/hunters: make this a timocracy(timocracy=you need a specific amount of property to be a part of the goverment) They acquire it by killing animals and winning duels. Thisway the strongest is clanleader.
-Stealth: I think this would be about power and influens. No real political system. You never admit anyone has more power then you. So you make deals. No real laws, it's sort of anarchy, you could also call it a aristocracy, since "the best rule". No real leader, just lots of backstabbing Wink
-Magic/religious: I would say these are ruled by a leader chosen by faith/vision/profety. This clan is adepted to magic, especially the kind you use to hide and manipulate(mystisism and illusion). Not really advanced in destruction, but their warriors use Chameleon very well :D

Mormacil

This post has been edited 1 time(s), it was last edited by Mormacil: 29.10.2006 00:57.

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Ebonyknight
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Sounds good but I do like the Communist part since because itd be like I have the most power I claim rule. But say you get votes from other leaders and challenge the Leaders right to rule take your men to his land and kill them all and therefore you are now the new leader.

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Mormacil
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Do you know anything about communism at all?
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Ebonyknight
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The Stealthy/traders Clan uses stealth guerilla and ambush tactics in war. They have the most money and can use that to upgrade their holdings, lands, and troops.

The Warrior/Hunter clan uses charging/traps/and other tactics to fight in war and battle. They are the most experianced fighters and their archers are the worst of all 3 clans. They make money from selling body parts of the animals and farming.

The Magic/religious clan uses ambush/traps/ and full frontal attacks. They make money by selling magical goods and services plus providing t he spiriutal needs for the People. Their holdings are high in the trees or deep underground. Their Troops are ok equiped but their most talented troops are the religious fanatics and Wizards.

Sound good?

Yes I do know about Communism and I did think it over and I've changed my mine and think no we shouldn't have it. Their clan would be ruled by Priests and Wizard/Druid Lords.

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This post has been edited 1 time(s), it was last edited by Ebonyknight: 29.10.2006 01:12.

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Mormacil
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quote:
Originally posted by Ebonyknight
The Stealthy/traders Clan uses stealth guerilla and ambush tactics in war. They have the most money and can use that to upgrade their holdings, lands, and troops.

The Warrior/Hunter clan uses charging/traps/and other tactics to fight in war and battle. They are the most experianced fighters and their archers are the worst of all 3 clans. They make money from selling body parts of the animals and farming.

The Magic/religious clan uses ambush/traps/ and full frontal attacks. They make money by selling magical goods and services plus providing t he spiriutal needs for the People. Their holdings are high in the trees or deep underground. Their Troops are ok equiped but their most talented troops are the religious fanatics and Wizards.

Sound good?

First no farming, mind the green pact, I say the archers of the warriors are very good, they've the best army, so archers are still very well trained, warrior doesn't mean you neglect longrange weaponry.
About ambush, all bosmer tactics are ambush and guerilla, they don't like great battles since they eat all their defeated enemies, each warrior his own Wink
Since all bosmer are great archers adn not that bright, the magic clan can't totally rely on their magic abilities so I would think they mix their troops, all have minor magical attacks and powers, just a few real wizards. Spiritually I would say they are the most active of the three. They are indeed fundamentalists but not insane.

And about all the clans, they are the most conservative of all, they totally obey the Greenpact, all life in houses made of magically grown plants and trees. I would put the magicclan in the north, around the pines, mountains and the bonzaitrees. I think the warriors just south of the center of Valenwood and the stealth just east of the center of VW. Around these clans you got all the cities with there own leaders.

edit:
About leading the macicaln I woulod go for chosen leaders, by rituals/tests and visions of their priests/shamans.

This post has been edited 1 time(s), it was last edited by Mormacil: 29.10.2006 01:22.

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Ebonyknight
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What kind of strongholds should they have my idea is.

Warrior inside a Huge Hallowed out Rock

Stealth underground Caverns

Magic High in the Trees or Underground.


How do they make money?
What do they Trade?
How much land do they have?
What is their population belonging to their clan?
How much influence do they have on politics?

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Mormacil
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'These clans are jsut important in the mainquest, they don't care about the outside world. They keep them self alive like the old days in africa. The stronghold ideas are good to me, although I do have some doubts about the rock. Their terretories will be small, just very dence jungle mostly, well the magicclan will be in the pineforests adn mountaisn so they have a larger area, but none are friendly to strangers Wink
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Danmako
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Hey ok

*Fighters Guild - Rebuilding quests, getting back their power, GREAT idea, dont let this slip. Imperials trying to maintain and rebuild power in the face of the emperors slaying leads to tense decisions and confrontation

*DB\Ranger style - Hunters\Slayers of rogue khajiit that infiltrate Valenwood, trackers of rogue elements that defy the orders of the Valenwood leaders

MW (Tribunal) and Orsinium (Malacath) have both brought the idea forward that various Daedra favour certain races. So whilst the Imperial Church of the Nine will exist it will compete directly with the traditional Bosmer ideas of the Daedra and their interaction with everyday life...
This conflict can take historical context with say the Catholic church and its conflicts with pagans, absorbing some ideas and demonising others. It makes sense that the Bosmer had various traditional beliefs that seperated them from the mainstream Altmer before the Imperials came along

Sanguine - great idea is referenced in everyday life, may have a boogeyman\evil eye reference (By Sanguine, thats insane!") Sanguine disciples may be unpopular individuals that people still visit for help

Clavicus Vile - who knows, but he is a crazy Bosmer looking nutter.

Hircine - I have a quest idea that may work well here

All three could easily be used as patrons of the Hunter\Slayer guild mentioned before. Trophies make perfect sense for advancement, leaving advancement free form ie khajiit ears, teeth etc. Refer to TG in OB for the fences and money needed before Quests were given
THREE leaders of the Hunter guild (mouth of Sanguine, mouth of Clavicus, Mouth of Hircine) Player may take missions from each that focus on different things

*Mages Guild - Well, enough said, not much discussion has been had

* As for the clans, if you join one, CANNOT join another. Makes perfect sense. Inter clan battles should be more subtle than Dunmer, it is not about killing each other, it is about outDOING each other.
BTW, make the focus not so much on what weapons and such they use, most Bosmer are nature loving archers, make it about personal policy. ie imperial sympathisers, Altmer bloodlines, one wants a return to the Old ways, one advocates full scale war with the khajiit another wants an alliance with them. Policy differentiation makes more sense than trying to force fighting styles

Is that all the Factions mentioned?....sorry for the ramble

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Mormacil
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Clavius Vile is a master of bargaining, he doesn't fit a deathsquad in my opinion. But Hircine and Sanguine do of course adn since they come from the DB don't forget Sithis...
Furhter we want the rangers to be a seperated guild, They are more for the hunt, for the players that don't join the FG.
For the clans I agree bows are main weapon, how they're used is clanbased, the magicclan would increase efficience of archer with cloakingspells, hunterclan would go with some extra meleewarriors(spears :D )
And maybe each clan would also favour one god, Hunters=Hircine, Stealth=Clavius Vile, Magic= hmm? Sanguine? Y'ffre? I'm not sure.

edit:
For the FG rebuild, brother came with the idea to let you be able to rebuild after your master of iether one of the FGguild cahrapters, either Cyrodill, Skyrim, Morrowind, Elsewyr, Blackmarsh. I requires some coörporation but would make sence and solves the problem of the very boring Cyrodill FG.

Mormacil

This post has been edited 1 time(s), it was last edited by Mormacil: 30.10.2006 08:05.

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I'm glad we are nearing the final outline of each of our factions and guilds. Some very good ideas there Danmako, for the mages I would say Y'ffre as their Patron type. They could be called upon to make living places for the bosmer in some villages, as one of the way Bosmer make architecture in Valenwood is through magic and 'growing' it out of the groud/tree etc.

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Danmako
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Excellent, this gives the MG a real purpose that is distinctly Bosmer. It is important I think to keep to this distinctly Bosmer feel

Love the idea of each Daerdra being the patron of a Noble House. To me the Valenwood lore is fairly sketchy when it comes to social structure, leaving people with the feeling that Bosmer are just tree huggong hippies. I believe that it can go much deeper than that, a historical reference....ready Cool

When the Jutes, Saxons and Angles moved into the isle of britain they found a culture that was romanised but still distinctly celtic. This led to a lot of conflict, not only in the sense of physical battles, but also in the belief system, imagine celts forced to worship german gods. The celts themselves were slowly absorbed or pushed into the wilder places of the west, where their beliefs were held too.

We can use such an historical example in this way....
* Clan one is the mages/builders, who have managed to hold onto a lot of the Altmer traditions of magic but made it distinctly Bosmer. They are resistant to complete imperial domination but will co-operate - based South Westish, near Elden Grove?

* Clan two is the fightery clan, with the most members in the hunters( see below) and the imperial legion. They have taken the idea of integration to its highest form, officially renouncing the old ways and taking on the nine and imperial cult. Based mostly in the north

* Clan three is the stealthy clan that fights a continuos war to maintain the old ways. They have been defeated in open conflict and seek other ways to advance their cause, such as the fostering of war between khajiit and Bosmer. They are scattered in the hardest to reach places

As for the HUNTERS.....they could possibly be an independant group that sprang up with the destruction of the original FG, brought about by co-operation between the (three?) noble houses. This could help explain how all three Daedra are involved. It was built for a noble purpose but gets abused by higher ranked nobles

So, that seems to take a bit of shape....how about names, other ideas?

NOTE: One thing, lets avoid cookie cutter names from LOTR, I am a huge fan but a line needs to be drawn. Something with a deeper celtic base would be nice, or perhaps old welsh. Names such as Gwydion, Mannannan and Tuatha all hold great power. I am not saying use these exactly, but I think they have great flavour

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At home I got a bookmark from a namesite, with the meanings of pretty much thousends of names. You can search for celtic english, danish, turkish, biblitical, mythical, greek, latin etc etc etc.
Further I would place the stealthy types more coorparative towards the imperials instead of the fighters, stealth are traders and thief, not really people with moral. THink of them as house Hlaalu, uncle Curio :D
30.10.2006 13:29 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
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Your ideas of separation tie in greatly with the regions we are planning in Valenwood.

*Elden Grove has much conflicting lore, 1) It is supposed to be a mystical place where none has ventured because no way inside has been found. 2) In other lore there is a city called Alden Root in it, which the altmer made the capital of Valenwood, now how can this be? My solution to this has been that a great city was once built in it, but lost forever, taking some inspiration for Atlantis.

*Clan two seems good, but clans should really portray the old ways, the Green Pact etc, perhaps this could be a questline? Getting the clans back the way they should be, after all an Elder meeting has not taken place in centuries.

*Clan three, yeah, I have to objections here.


About the names: I wasn't thinking of using LotR names, we do have a name generator after all, and it follows Lore pretty closely. But I agree, those names do have great flavour.

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Mormacil
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And what about my post? Tongue
30.10.2006 13:41 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
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So, we ARE going for the clan categorization?

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I dont know, I took the idea of the stealth away from House Hlaalu because it had been done with the Dunmer, I think the Bosmer Fighty house can be based more on imperial creedo, they trade but still gear up.

The stealthy house were more about staying out of the way to preserve what has been lost

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