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[3DS] Collision: the easy way out using gundalf's exporter
06-23-2006, 04:27 PM,
#11
 
Quote:Originally posted by Razorwing
I think I did everything correct on the collision mesh. The only thing I did different is I used a partly opaque texture just to make it see-through in Max. Erm. I checked out the collision geometry:

It's a known issue:

Quote:From the additional notes section above
If your collision mesh comes out deformed, go to the utilities tab, choose "Reset XForm" and click "Reset Selected". This should fix it.
Got zombies in my basement.

http://niftools.sourceforge.net.
06-23-2006, 04:28 PM,
#12
 
Oh, ok. Cool. =)
¤ How to add images or files to your post ¤ Silgrad's UBBCode
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Angel mired in filth
[Image: SignatureBannerRazorwing.jpg]
06-23-2006, 04:52 PM,
#13
 
Hmm this still doesn't fix the falling through problem. I'm investigating...
Got zombies in my basement.

http://niftools.sourceforge.net.
06-23-2006, 04:56 PM,
#14
 
Quote:Originally posted by gundalf
Hmm this still doesn't fix the falling through problem. I'm investigating...

Maybe my model needs either a center of gravity, or a weight? Perhaps that's what the game needs to calculate how to make an object bounce from it?
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
Angel mired in filth
[Image: SignatureBannerRazorwing.jpg]
06-23-2006, 07:57 PM,
#15
 
Ok, I nailed it down to the triangle strips the NvTriStrip library creates. I have found and integrated an alternative, and now it seems to work.

YAY! :bananarock:

RW: dunno whats wrong with that model, I can reproduce it but it happens at random camera positions. Could you please be so kind and test it in-game?
Got zombies in my basement.

http://niftools.sourceforge.net.
06-23-2006, 08:05 PM,
#16
 
Thankyou, I'll be sure to playest it soon. :yes:
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
Angel mired in filth
[Image: SignatureBannerRazorwing.jpg]
06-23-2006, 08:32 PM,
#17
 
New release is up, you'll have to wait until the mirrors catch up, though.
Got zombies in my basement.

http://niftools.sourceforge.net.
06-23-2006, 10:08 PM,
#18
 
Aw hell, it doesn't work with max 7. :poorme:
06-23-2006, 10:11 PM,
#19
 
Quote:Originally posted by Telltolin
Aw hell, it doesn't work with max 7. :poorme:
Hmm looks like I have to get a copy and recompile it...
Got zombies in my basement.

http://niftools.sourceforge.net.
06-23-2006, 10:21 PM,
#20
 
I'm using the new version now (with 3D Studio Max 8). I don't know why but it corrupted the door I exported. It seems that a polygon on the side of the door was flipped during the export process. But the collision mesh turned out like it should when I used the XForm tip Smile

Edit: Strike that. It seems the problem was I had welded all the meshes into one. That is probably not a good thing to do anymore, as it didn't have a flipped polygon when I exported the meshes seperately. =)
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
Angel mired in filth
[Image: SignatureBannerRazorwing.jpg]


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