[3DS] Collision: the easy way out using gundalf's exporter
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06-23-2006, 04:27 PM,
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Quote:Originally posted by Razorwing It's a known issue: Quote:From the additional notes section above |
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06-23-2006, 04:28 PM,
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Oh, ok. Cool. =)
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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06-23-2006, 04:52 PM,
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Hmm this still doesn't fix the falling through problem. I'm investigating...
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06-23-2006, 04:56 PM,
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Quote:Originally posted by gundalf Maybe my model needs either a center of gravity, or a weight? Perhaps that's what the game needs to calculate how to make an object bounce from it?
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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06-23-2006, 07:57 PM,
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Ok, I nailed it down to the triangle strips the NvTriStrip library creates. I have found and integrated an alternative, and now it seems to work.
YAY! :bananarock: RW: dunno whats wrong with that model, I can reproduce it but it happens at random camera positions. Could you please be so kind and test it in-game? |
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06-23-2006, 08:05 PM,
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Thankyou, I'll be sure to playest it soon. :yes:
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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06-23-2006, 08:32 PM,
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New release is up, you'll have to wait until the mirrors catch up, though.
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06-23-2006, 10:08 PM,
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Aw hell, it doesn't work with max 7. :poorme:
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06-23-2006, 10:11 PM,
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Quote:Originally posted by TelltolinHmm looks like I have to get a copy and recompile it... |
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06-23-2006, 10:21 PM,
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I'm using the new version now (with 3D Studio Max 8). I don't know why but it corrupted the door I exported. It seems that a polygon on the side of the door was flipped during the export process. But the collision mesh turned out like it should when I used the XForm tip
Edit: Strike that. It seems the problem was I had welded all the meshes into one. That is probably not a good thing to do anymore, as it didn't have a flipped polygon when I exported the meshes seperately. =)
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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